1.1.1 update (same as flak_m):
- Sound overhaul. - Added extended '95 theme from Unreal mac port.
This commit is contained in:
parent
1207748311
commit
6820c4deba
32 changed files with 297 additions and 282 deletions
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@ -94,7 +94,7 @@ Class Automag : UnrealWeapon
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if ( invoker.altaccuracy < 0.2 ) invoker.altaccuracy += 0.05;
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if ( slave )
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{
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if ( invoker.slaveclipcount < 5 ) A_PlaySound("automag/click",CHAN_ITEM,!Dampener.Active(self)?1.:.35);
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if ( invoker.slaveclipcount < 5 ) A_StartSound("automag/click",CHAN_LEFTWEAPONMISC,CHANF_DEFAULT,!Dampener.Active(self)?1.:.35);
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if ( invoker.slaveclipcount <= 0 )
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{
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invoker.slaverefire = 0;
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@ -117,7 +117,7 @@ Class Automag : UnrealWeapon
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}
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else
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{
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if ( invoker.clipcount < 5 ) A_PlaySound("automag/click",CHAN_ITEM,!Dampener.Active(self)?1.:.35);
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if ( invoker.clipcount < 5 ) A_StartSound("automag/click",CHAN_WEAPONMISC,CHANF_DEFAULT,!Dampener.Active(self)?1.:.35);
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if ( invoker.clipcount <= 0 )
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{
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A_ClearRefire();
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@ -173,7 +173,7 @@ Class Automag : UnrealWeapon
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}
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(32,255,128,0),1);
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A_PlaySound("automag/fire",slave?CHAN_6:CHAN_WEAPON,!Dampener.Active(self)?1.:.2);
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A_StartSound("automag/fire",slave?CHAN_LEFTWEAPON:CHAN_WEAPON,CHANF_OVERLAP,!Dampener.Active(self)?1.:.2);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(2,2,2,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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if ( slave )
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@ -368,7 +368,7 @@ Class Automag : UnrealWeapon
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LeftReady:
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2UTS A 0
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{
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A_PlaySound("automag/select",CHAN_6,!Dampener.Active(self)?1.:.1);
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A_StartSound("automag/select",CHAN_LEFTWEAPON,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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invoker.slaveactive = true;
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}
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2UTS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_JumpIf(invoker.slavedown,"LeftDeselect");
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@ -536,7 +536,7 @@ Class Automag : UnrealWeapon
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{
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invoker.clipout = true;
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A_Overlay(-9999,null);
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A_PlaySound("automag/click",CHAN_ITEM,!Dampener.Active(self)?1.:.1);
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A_StartSound("automag/click",CHAN_WEAPONMISC,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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}
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AUTR ABCDEFGHIJKLMNOPQRSTUVWXY 1;
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AUTD ABCD 1;
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@ -547,7 +547,7 @@ Class Automag : UnrealWeapon
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invoker.clipcount += aadd;
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if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
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invoker.Ammo1.Amount -= aadd;
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A_PlaySound("automag/reload",CHAN_WEAPON,!Dampener.Active(self)?1.:.1);
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A_StartSound("automag/reload",CHAN_WEAPON,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayReloading();
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invoker.slavereload = (invoker.slaveactive&&(invoker.slaveclipcount<invoker.default.slaveclipcount)&&(invoker.Ammo1.Amount>0));
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@ -559,7 +559,7 @@ Class Automag : UnrealWeapon
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c.pitch = pitch;
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c.vel = vel*.5+x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](-.5,.5)-z*FRandom[Junk](1,2);
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}
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AUTS A 0 A_PlaySound("automag/select",CHAN_WEAPON,!Dampener.Active(self)?1.:.1);
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AUTS A 0 A_StartSound("automag/select",CHAN_WEAPON,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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Goto Ready;
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LeftReload:
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2UTR A 0
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@ -571,7 +571,7 @@ Class Automag : UnrealWeapon
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}
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invoker.slaveclipout = true;
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A_Overlay(-9998,null);
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A_PlaySound("automag/click",CHAN_6,!Dampener.Active(self)?1.:.1);
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A_StartSound("automag/click",CHAN_LEFTWEAPONMISC,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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return ResolveState(null);
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}
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2UTR ABCDEFGHIJKLMNOPQRSTUVWXY 1;
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@ -583,7 +583,7 @@ Class Automag : UnrealWeapon
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invoker.slaveclipcount += aadd;
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if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
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invoker.Ammo1.Amount -= aadd;
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A_PlaySound("automag/reload",CHAN_6,!Dampener.Active(self)?1.:.1);
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A_StartSound("automag/reload",CHAN_LEFTWEAPON,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayReloading();
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invoker.slavereload = false;
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@ -595,7 +595,7 @@ Class Automag : UnrealWeapon
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c.pitch = pitch;
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c.vel = vel*.5+x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](-.5,.5)-z*FRandom[Junk](1,2);
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}
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2UTS A 0 A_PlaySound("automag/select",CHAN_6,!Dampener.Active(self)?1.:.1);
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2UTS A 0 A_StartSound("automag/select",CHAN_LEFTWEAPON,CHANF_DEFAULT,!Dampener.Active(self)?1.:.1);
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Goto LeftReady;
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Zoom:
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AUT2 A 1
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