1.1.1 update (same as flak_m):

- Sound overhaul.
 - Added extended '95 theme from Unreal mac port.
This commit is contained in:
Marisa the Magician 2020-01-04 22:33:10 +01:00
commit 6820c4deba
32 changed files with 297 additions and 282 deletions

View file

@ -128,7 +128,7 @@ Class BigBlast : Actor
A_AlertMonsters();
A_Explode(50+special1,150);
A_QuakeEx(4,4,4,10,0,300,"",QF_RELATIVE|QF_SCALEDOWN,falloff:150,rollintensity:0.2);
A_PlaySound("big/blast",CHAN_VOICE,pitch:FRandom[BigGun](0.8,1.2));
A_StartSound("big/blast",CHAN_VOICE,pitch:FRandom[BigGun](0.8,1.2));
A_SprayDecal("RazorBlast",-172);
UTMainHandler.DoBlast(self,150,80000);
let r = Spawn("FatRing",pos);
@ -319,7 +319,7 @@ Class BigGun : UnrealWeapon
if ( !weap ) return;
if ( invoker.clipcount <= 0 ) return;
invoker.clipcount--;
A_PlaySound("big/fire",CHAN_WEAPON);
A_StartSound("big/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_AlertMonsters();
A_Overlay(-2,"MuzzleFlash");
A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
@ -534,7 +534,7 @@ Class BigGun : UnrealWeapon
BIGF AB 2;
BIGF C 2
{
A_PlaySound("big/dry",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
A_StartSound("big/dry",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
if ( !Dampener.Active(self) ) A_AlertMonsters();
}
BIGF LMNOP 2;
@ -552,7 +552,7 @@ Class BigGun : UnrealWeapon
UTMainHandler.DoSwing(self,(FRandom[BigGun](0.3,0.4),FRandom[BigGun](0.6,0.8)),6,-1,3,SWING_Spring,2,3);
invoker.clipout = true;
A_QuakeEx(2,2,2,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollintensity:0.18);
A_PlaySound("big/punch",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
A_StartSound("big/punch",CHAN_WEAPONMISC,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
if ( self is 'UTPlayer' ) UTPlayer(self).PlayReloading();
}
BIGR NOPQRSTUVW 2;
@ -577,7 +577,7 @@ Class BigGun : UnrealWeapon
if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
invoker.Ammo1.Amount -= aadd;
A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollintensity:0.12);
A_PlaySound("big/reload",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
A_StartSound("big/reload",CHAN_WEAPONMISC,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
if ( self is 'UTPlayer' ) UTPlayer(self).PlayReloading();
}
BIR2 HIJKL 2;