1.1.1 update (same as flak_m):
- Sound overhaul. - Added extended '95 theme from Unreal mac port.
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parent
1207748311
commit
6820c4deba
32 changed files with 297 additions and 282 deletions
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@ -128,7 +128,7 @@ Class BigBlast : Actor
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A_AlertMonsters();
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A_Explode(50+special1,150);
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A_QuakeEx(4,4,4,10,0,300,"",QF_RELATIVE|QF_SCALEDOWN,falloff:150,rollintensity:0.2);
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A_PlaySound("big/blast",CHAN_VOICE,pitch:FRandom[BigGun](0.8,1.2));
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A_StartSound("big/blast",CHAN_VOICE,pitch:FRandom[BigGun](0.8,1.2));
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A_SprayDecal("RazorBlast",-172);
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UTMainHandler.DoBlast(self,150,80000);
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let r = Spawn("FatRing",pos);
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@ -319,7 +319,7 @@ Class BigGun : UnrealWeapon
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if ( !weap ) return;
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if ( invoker.clipcount <= 0 ) return;
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invoker.clipcount--;
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A_PlaySound("big/fire",CHAN_WEAPON);
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A_StartSound("big/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_AlertMonsters();
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A_Overlay(-2,"MuzzleFlash");
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A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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@ -534,7 +534,7 @@ Class BigGun : UnrealWeapon
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BIGF AB 2;
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BIGF C 2
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{
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A_PlaySound("big/dry",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
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A_StartSound("big/dry",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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}
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BIGF LMNOP 2;
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@ -552,7 +552,7 @@ Class BigGun : UnrealWeapon
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UTMainHandler.DoSwing(self,(FRandom[BigGun](0.3,0.4),FRandom[BigGun](0.6,0.8)),6,-1,3,SWING_Spring,2,3);
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invoker.clipout = true;
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A_QuakeEx(2,2,2,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollintensity:0.18);
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A_PlaySound("big/punch",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
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A_StartSound("big/punch",CHAN_WEAPONMISC,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
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if ( self is 'UTPlayer' ) UTPlayer(self).PlayReloading();
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}
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BIGR NOPQRSTUVW 2;
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@ -577,7 +577,7 @@ Class BigGun : UnrealWeapon
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if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
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invoker.Ammo1.Amount -= aadd;
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A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollintensity:0.12);
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A_PlaySound("big/reload",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
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A_StartSound("big/reload",CHAN_WEAPONMISC,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
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if ( self is 'UTPlayer' ) UTPlayer(self).PlayReloading();
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}
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BIR2 HIJKL 2;
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