1.1.1 update (same as flak_m):
- Sound overhaul. - Added extended '95 theme from Unreal mac port.
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parent
1207748311
commit
6820c4deba
32 changed files with 297 additions and 282 deletions
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@ -73,7 +73,7 @@ Class SMiniShell : FastProjectile
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A_NoGravity();
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A_Explode(200,120,XF_HURTSOURCE|XF_EXPLICITDAMAGETYPE,damagetype:'exploded');
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A_QuakeEx(4,4,4,10,0,250,"",QF_RELATIVE|QF_SCALEDOWN,falloff:120,rollintensity:0.2);
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A_PlaySound("smini/explode",CHAN_VOICE,pitch:FRandom[SMini](0.8,1.2));
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A_StartSound("smini/explode",CHAN_VOICE,pitch:FRandom[SMini](0.8,1.2));
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A_SprayDecal("SmallRocketBlast");
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UTMainHandler.DoBlast(self,120,20000);
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Scale *= FRandom[ExploS](1.4,1.8);
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@ -168,7 +168,7 @@ Class SMiniGun : UnrealWeapon
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(32,255,255,0),1);
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A_QuakeEx(2,2,2,bAlt?5:3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollintensity:0.12);
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A_PlaySound(bAlt?"smini/altfire":"smini/fire",CHAN_WEAPON);
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A_StartSound(bAlt?"smini/altfire":"smini/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_AlertMonsters();
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if ( bAlt )
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{
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@ -332,7 +332,7 @@ Class SMiniGun : UnrealWeapon
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SMII A 0
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{
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A_ClearRefire();
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A_PlaySound("smini/endfire",CHAN_ITEM);
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A_StartSound("smini/endfire",CHAN_WEAPONMISC);
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A_Overlay(2,"Steam");
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A_OverlayFlags(2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE|PSPF_ALPHA|PSPF_FORCEALPHA,true);
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A_OverlayRenderstyle(2,STYLE_Add);
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