1.1.1 update (same as flak_m):

- Sound overhaul.
 - Added extended '95 theme from Unreal mac port.
This commit is contained in:
Marisa the Magician 2020-01-04 22:33:10 +01:00
commit 6820c4deba
32 changed files with 297 additions and 282 deletions

View file

@ -73,7 +73,7 @@ Class SMiniShell : FastProjectile
A_NoGravity();
A_Explode(200,120,XF_HURTSOURCE|XF_EXPLICITDAMAGETYPE,damagetype:'exploded');
A_QuakeEx(4,4,4,10,0,250,"",QF_RELATIVE|QF_SCALEDOWN,falloff:120,rollintensity:0.2);
A_PlaySound("smini/explode",CHAN_VOICE,pitch:FRandom[SMini](0.8,1.2));
A_StartSound("smini/explode",CHAN_VOICE,pitch:FRandom[SMini](0.8,1.2));
A_SprayDecal("SmallRocketBlast");
UTMainHandler.DoBlast(self,120,20000);
Scale *= FRandom[ExploS](1.4,1.8);
@ -168,7 +168,7 @@ Class SMiniGun : UnrealWeapon
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(32,255,255,0),1);
A_QuakeEx(2,2,2,bAlt?5:3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollintensity:0.12);
A_PlaySound(bAlt?"smini/altfire":"smini/fire",CHAN_WEAPON);
A_StartSound(bAlt?"smini/altfire":"smini/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_AlertMonsters();
if ( bAlt )
{
@ -332,7 +332,7 @@ Class SMiniGun : UnrealWeapon
SMII A 0
{
A_ClearRefire();
A_PlaySound("smini/endfire",CHAN_ITEM);
A_StartSound("smini/endfire",CHAN_WEAPONMISC);
A_Overlay(2,"Steam");
A_OverlayFlags(2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE|PSPF_ALPHA|PSPF_FORCEALPHA,true);
A_OverlayRenderstyle(2,STYLE_Add);