1.1.1 update (same as flak_m):

- Sound overhaul.
 - Added extended '95 theme from Unreal mac port.
This commit is contained in:
Marisa the Magician 2020-01-04 22:33:10 +01:00
commit 6820c4deba
32 changed files with 297 additions and 282 deletions

View file

@ -58,9 +58,9 @@ Class RazorBlade : Actor
if ( special1 > 0 )
{
vel *= 1.+.06+special1;
A_PlaySound("razorjack/hum",CHAN_VOICE,1.0,true,3.0,pitch:3.125+special1*.2);
A_StartSound("razorjack/hum",CHAN_VOICE,CHANF_LOOPING,1.,3.,3.125+special1*.2);
}
else A_PlaySound("razorjack/hum",CHAN_VOICE,1.0,true,3.0,pitch:3.125);
else A_StartSound("razorjack/hum",CHAN_VOICE,CHANF_LOOPING,1.,3.,3.125);
Vector3 dir = vel.unit();
A_SetAngle(atan2(dir.y,dir.x));
A_SetPitch(asin(-dir.z));
@ -79,7 +79,7 @@ Class RazorBlade : Actor
if ( !target.bNOBLOOD )
{
target.SpawnBlood(pos,AngleTo(target),damage);
A_PlaySound("razorjack/flesh");
A_StartSound("razorjack/flesh");
A_AlertMonsters();
}
UTMainHandler.DoKnockback(target,vel.unit(),15000);
@ -120,7 +120,7 @@ Class RazorBlade : Actor
}
action void A_RazorHit()
{
A_PlaySound("razorjack/hit");
A_StartSound("razorjack/hit");
A_AlertMonsters();
A_SprayDecal("WallCrack",-20);
int numpt = Random[Ripper](5,10);
@ -240,7 +240,7 @@ Class Razorjack : UnrealWeapon
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
if ( self is 'UTPlayer' )
UTPlayer(self).PlayAttacking3();
A_PlaySound("razorjack/fire",CHAN_WEAPON,pitch:bAlt?1.:(1.+invoker.special1*.1));
A_StartSound("razorjack/fire",CHAN_WEAPON,CHANF_OVERLAP,pitch:bAlt?1.:(1.+invoker.special1*.1));
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(16,255,0,255),1);
A_AlertMonsters();