1.1.1 update (same as flak_m):
- Sound overhaul. - Added extended '95 theme from Unreal mac port.
This commit is contained in:
parent
1207748311
commit
6820c4deba
32 changed files with 297 additions and 282 deletions
|
|
@ -84,7 +84,7 @@ Class URifle : UnrealWeapon
|
|||
action void A_ToggleLight()
|
||||
{
|
||||
invoker.bLightOn = !invoker.bLightOn;
|
||||
A_PlaySound(invoker.bLightOn?"lite/pickup":"lite/off",CHAN_ITEM);
|
||||
A_StartSound(invoker.bLightOn?"lite/pickup":"lite/off",CHAN_ITEM);
|
||||
if ( invoker.bLightOn )
|
||||
{
|
||||
if ( !invoker.lt[0] ) invoker.lt[0] = UFlashLight1(Spawn("UFlashLight1",pos));
|
||||
|
|
@ -121,8 +121,8 @@ Class URifle : UnrealWeapon
|
|||
UTPlayer(self).PlayAttacking3();
|
||||
invoker.FireEffect();
|
||||
UTMainHandler.DoFlash(self,Color(32,0,0,255),1);
|
||||
if ( alt ) A_PlaySound("rifle/fire",CHAN_WEAPON,Dampener.Active(self)?.3:1.,pitch:FRandom[Sniper](0.9,1.1));
|
||||
else A_PlaySound("rifle/fire",CHAN_WEAPON,Dampener.Active(self)?.3:1.);
|
||||
if ( alt ) A_StartSound("rifle/fire",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.3:1.,pitch:FRandom[Sniper](0.9,1.1));
|
||||
else A_StartSound("rifle/fire",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
|
||||
if ( !Dampener.Active(self) ) A_AlertMonsters();
|
||||
if ( zoomed )
|
||||
{
|
||||
|
|
@ -306,7 +306,7 @@ Class URifle : UnrealWeapon
|
|||
Goto Idle;
|
||||
Zoom:
|
||||
SRSU A 0 A_JumpIf(invoker.sniperzoom>1.0,"ZoomOut");
|
||||
SRSU A 0 A_PlaySound("rifle/scopeon",CHAN_ITEM,.5);
|
||||
SRSU A 0 A_StartSound("rifle/scopeon",CHAN_WEAPONMISC,volume:.5);
|
||||
SRSU ABCDEFGHIJKLMN 1;
|
||||
SRSI A 0;
|
||||
Goto ZoomHold;
|
||||
|
|
@ -321,14 +321,14 @@ Class URifle : UnrealWeapon
|
|||
Goto ZoomedIdle;
|
||||
ZoomOut:
|
||||
SRSD A 0 A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
|
||||
SRSD A 0 A_PlaySound("rifle/scopeoff",CHAN_ITEM,.5);
|
||||
SRSD A 0 A_StartSound("rifle/scopeoff",CHAN_WEAPONMISC,volume:.5);
|
||||
SRSI A 1;
|
||||
SRSD ABCDEFGHIJKLMNO 1;
|
||||
Goto Idle;
|
||||
Deselect:
|
||||
SRFD A 0 A_JumpIf(invoker.sniperzoom<=1.0,"Deselect2");
|
||||
SRSD A 0 A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
|
||||
SRSD A 0 A_PlaySound("rifle/scopeoff",CHAN_ITEM,.5);
|
||||
SRSD A 0 A_StartSound("rifle/scopeoff",CHAN_WEAPONMISC,volume:.5);
|
||||
SRSI A 1;
|
||||
SRSD ABCDEFGHIJKLMNO 1;
|
||||
Deselect2:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue