1.1.1 update (same as flak_m):
- Sound overhaul. - Added extended '95 theme from Unreal mac port.
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1207748311
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32 changed files with 297 additions and 282 deletions
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@ -140,7 +140,7 @@ Class ShieldBelt : UnrealArmor
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{
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if ( (damage > 0) && (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
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{
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Owner.A_PlaySound("belt/absorb",CHAN_7);
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Owner.A_StartSound("belt/absorb",CHAN_POWERUP4);
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UTMainHandler.DoFlash(Owner,Color(80,255,224,0),5);
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}
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Super.AbsorbDamage(damage,damageType,newdamage);
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@ -184,7 +184,7 @@ Class PowerShield : UnrealArmor
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{
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if ( (damage > 0) && (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
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{
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Owner.A_PlaySound("belt/absorb",CHAN_7);
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Owner.A_StartSound("belt/absorb",CHAN_POWERUP4);
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UTMainHandler.DoFlash(Owner,Color(80,224,0,255),5);
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if ( !sting_pshield )
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{
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