1.1.1 update (same as flak_m):

- Sound overhaul.
 - Added extended '95 theme from Unreal mac port.
This commit is contained in:
Marisa the Magician 2020-01-04 22:33:10 +01:00
commit 6820c4deba
32 changed files with 297 additions and 282 deletions

View file

@ -140,7 +140,7 @@ Class ShieldBelt : UnrealArmor
{
if ( (damage > 0) && (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
{
Owner.A_PlaySound("belt/absorb",CHAN_7);
Owner.A_StartSound("belt/absorb",CHAN_POWERUP4);
UTMainHandler.DoFlash(Owner,Color(80,255,224,0),5);
}
Super.AbsorbDamage(damage,damageType,newdamage);
@ -184,7 +184,7 @@ Class PowerShield : UnrealArmor
{
if ( (damage > 0) && (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
{
Owner.A_PlaySound("belt/absorb",CHAN_7);
Owner.A_StartSound("belt/absorb",CHAN_POWERUP4);
UTMainHandler.DoFlash(Owner,Color(80,224,0,255),5);
if ( !sting_pshield )
{