1.1.1 update (same as flak_m):
- Sound overhaul. - Added extended '95 theme from Unreal mac port.
This commit is contained in:
parent
1207748311
commit
6820c4deba
32 changed files with 297 additions and 282 deletions
|
|
@ -197,7 +197,7 @@ Class UMinigun : UnrealWeapon
|
|||
Wait;
|
||||
Fire:
|
||||
AltFire:
|
||||
MGNW A 0 A_PlaySound("umini/wind",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
|
||||
MGNW A 0 A_StartSound("umini/wind",CHAN_WEAPON,volume:Dampener.Active(self)?.1:1.);
|
||||
MGNW ABCDEFGHIJKLMNO 1;
|
||||
MGNW O 0
|
||||
{
|
||||
|
|
@ -209,7 +209,7 @@ Class UMinigun : UnrealWeapon
|
|||
MGNF A 0
|
||||
{
|
||||
A_Overlay(-9999,"FireDummy");
|
||||
A_PlaySound("umini/fire",CHAN_WEAPON,Dampener.Active(self)?.1:1.,true);
|
||||
A_StartSound("umini/fire",CHAN_WEAPON,CHANF_LOOPING,Dampener.Active(self)?.1:1.);
|
||||
}
|
||||
MGNF ABCDEFGHIJKLMNO 1 A_FireBullet(false);
|
||||
MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
|
||||
|
|
@ -218,12 +218,12 @@ Class UMinigun : UnrealWeapon
|
|||
MGNA A 0
|
||||
{
|
||||
A_Overlay(-9999,"FireDummy");
|
||||
A_PlaySound("umini/altfire",CHAN_WEAPON,Dampener.Active(self)?.1:1.,true);
|
||||
A_StartSound("umini/altfire",CHAN_WEAPON,CHANF_LOOPING,Dampener.Active(self)?.1:1.);
|
||||
}
|
||||
MGNA ABCDEFGHIJKLMNOPQRST 1 A_FireBullet(true);
|
||||
Goto AltHold+1;
|
||||
Release:
|
||||
MGNU A 0 A_PlaySound("umini/unwind",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
|
||||
MGNU A 0 A_StartSound("umini/unwind",CHAN_WEAPON,volume:Dampener.Active(self)?.1:1.);
|
||||
MGNU ABCDEFGHIJKLMNO 2 A_MinigunRefire();
|
||||
Goto Idle;
|
||||
Deselect:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue