1.1.1 update (same as flak_m):

- Sound overhaul.
 - Added extended '95 theme from Unreal mac port.
This commit is contained in:
Marisa the Magician 2020-01-04 22:33:10 +01:00
commit 6820c4deba
32 changed files with 297 additions and 282 deletions

View file

@ -197,7 +197,7 @@ Class UMinigun : UnrealWeapon
Wait;
Fire:
AltFire:
MGNW A 0 A_PlaySound("umini/wind",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
MGNW A 0 A_StartSound("umini/wind",CHAN_WEAPON,volume:Dampener.Active(self)?.1:1.);
MGNW ABCDEFGHIJKLMNO 1;
MGNW O 0
{
@ -209,7 +209,7 @@ Class UMinigun : UnrealWeapon
MGNF A 0
{
A_Overlay(-9999,"FireDummy");
A_PlaySound("umini/fire",CHAN_WEAPON,Dampener.Active(self)?.1:1.,true);
A_StartSound("umini/fire",CHAN_WEAPON,CHANF_LOOPING,Dampener.Active(self)?.1:1.);
}
MGNF ABCDEFGHIJKLMNO 1 A_FireBullet(false);
MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
@ -218,12 +218,12 @@ Class UMinigun : UnrealWeapon
MGNA A 0
{
A_Overlay(-9999,"FireDummy");
A_PlaySound("umini/altfire",CHAN_WEAPON,Dampener.Active(self)?.1:1.,true);
A_StartSound("umini/altfire",CHAN_WEAPON,CHANF_LOOPING,Dampener.Active(self)?.1:1.);
}
MGNA ABCDEFGHIJKLMNOPQRST 1 A_FireBullet(true);
Goto AltHold+1;
Release:
MGNU A 0 A_PlaySound("umini/unwind",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
MGNU A 0 A_StartSound("umini/unwind",CHAN_WEAPON,volume:Dampener.Active(self)?.1:1.);
MGNU ABCDEFGHIJKLMNO 2 A_MinigunRefire();
Goto Idle;
Deselect: