Rifle implemented.
Misc. adjustments to Biorifle and Razorjack.
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11 changed files with 410 additions and 12 deletions
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@ -212,6 +212,8 @@ Class Razorjack : UnrealWeapon
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if ( !weap ) return;
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if ( weap.Ammo1.Amount <= 0 ) return;
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayAttacking3();
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A_PlaySound("ripper/fire",CHAN_WEAPON,pitch:bAlt?1.:(1.+invoker.special1*.1));
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(16,255,0,255),1);
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