Rifle implemented.

Misc. adjustments to Biorifle and Razorjack.
This commit is contained in:
Marisa the Magician 2019-09-11 23:19:55 +02:00
commit 6984c2819d
11 changed files with 410 additions and 12 deletions

View file

@ -212,6 +212,8 @@ Class Razorjack : UnrealWeapon
if ( !weap ) return;
if ( weap.Ammo1.Amount <= 0 ) return;
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
if ( self is 'UTPlayer' )
UTPlayer(self).PlayAttacking3();
A_PlaySound("ripper/fire",CHAN_WEAPON,pitch:bAlt?1.:(1.+invoker.special1*.1));
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(16,255,0,255),1);