Rifle implemented.

Misc. adjustments to Biorifle and Razorjack.
This commit is contained in:
Marisa the Magician 2019-09-11 23:19:55 +02:00
commit 6984c2819d
11 changed files with 410 additions and 12 deletions

View file

@ -593,7 +593,7 @@ Class UBioRifle : UnrealWeapon
else A_PlaySound("ges/fire",CHAN_WEAPON,Dampener.Active(self)?.17:1.);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(48,0,255,0),1);
A_AlertMonsters();
if ( !Dampener.Active(self) ) A_AlertMonsters();
if ( bAlt ) A_QuakeEx(1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),5+int(1.2*invoker.chargesize),0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.chargesize);
else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
Vector3 x, y, z;