Rifle implemented.
Misc. adjustments to Biorifle and Razorjack.
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11 changed files with 410 additions and 12 deletions
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@ -593,7 +593,7 @@ Class UBioRifle : UnrealWeapon
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else A_PlaySound("ges/fire",CHAN_WEAPON,Dampener.Active(self)?.17:1.);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(48,0,255,0),1);
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A_AlertMonsters();
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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if ( bAlt ) A_QuakeEx(1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),5+int(1.2*invoker.chargesize),0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.chargesize);
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else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
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Vector3 x, y, z;
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