Rifle implemented.
Misc. adjustments to Biorifle and Razorjack.
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11 changed files with 410 additions and 12 deletions
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@ -234,7 +234,8 @@ Class UPlayer : UTPlayer
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if ( ((player.ReadyWeapon is 'UBioRifle') && (player.buttons&BT_ALTATTACK))
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|| (player.ReadyWeapon is 'Eightball')
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|| ((player.ReadyWeapon is 'DispersionPistol') && DispersionPistol(player.ReadyWeapon).bCharging)
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|| ((player.ReadyWeapon is 'UBioRifle') && UBioRifle(player.ReadyWeapon).bCharging) )
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|| ((player.ReadyWeapon is 'UBioRifle') && UBioRifle(player.ReadyWeapon).bCharging)
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|| (player.ReadyWeapon is 'Razorjack') )
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{
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if ( !InStateSequence(CurState,FindState("MissileRepStill")) )
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SetStateLabel("MissileRepStill");
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