Quadshot implemented. Moving on to the other weapons.

This commit is contained in:
Marisa the Magician 2019-09-12 20:28:34 +02:00
commit 6cef6f4ebf
8 changed files with 605 additions and 19 deletions

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@ -30,6 +30,7 @@ Doom Tournament (currently the devel branch is required).
- Restored flashlight
- Minigun (slot 0) (replaces chaingun)
- SMP 7243 (slot 0) (replaces bfg9000)
- Quadshot (slot 3) (replaces shotguns)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
@ -62,23 +63,26 @@ Doom Tournament (currently the devel branch is required).
## In progress
- N/A
## Planned
- Stunner (slot 4) (replaces chainsaw)
- Razorclaw (slot 1) (replaces chainsaw)
- Teleport Capsules (slot 1)
- Protomag (slot 2) (replaces pistol)
- Dual Protomags
- Quadshot (slot 3) (replaces shotguns)
- Peacemaker (slot 8) (rare spawn in backpacks)
- Impaler (slot 7) (replaces plasma rifle)
- Flamethrower (slot 6) (replaces plasma rifle)
- Stunner (slot 4) (replaces chainsaw)
- Fireblaster (slot 5) (replaces rocket launcher)
- Flamethrower (slot 6) (replaces plasma rifle)
- Impaler (slot 7) (replaces plasma rifle)
- Peacemaker (slot 8) (rare spawn in backpacks)
- Demolisher (slot 9) (replaces bfg9000)
- Autocannon (slot 0) (replaces bfg9000)
## Planned
- RTNP add-on
- Monster pack (someday)
- Map pack (maybe? who knows)
## Known bugs
- N/A
- The Quadshot dry-firing and being unable to reload when you have less than 4
shells left is intentional. In theory this shouldn't happen anyway as all
ammo is in multiples of 4. Usually cheats and scripts would cause this.