Release Candidate 2:
- Added option to toggle all beta content. - Added option to toggle armor bonuses (for purists). - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed. - Small fixes and corrections.
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Readme.md
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Readme.md
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@ -74,18 +74,20 @@ Doom Tournament (currently the devel branch is required).
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## In progress
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- Beta testing
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- Final polishing
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## Planned
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- Impaler "slice" animation for melee alt
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- Separate proto content into an add-on (if people want)
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- Alternate flamethrower secondary that behaves more like the Unreal Bible
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describes (unlit blobs at a rate of 4 per second that catch on fire with
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explosions/lava/etc).
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- Alternate Impaler primary that follows the Bible (laser shots from the
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crystal), shifts crystal shooting to pressing both buttons at once.
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- Actual Bonesaw?
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- Shifted to a 1.1 update:
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- Impaler "slice" animation for melee alt
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- Alternate flamethrower secondary that behaves more like the Unreal Bible
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describes (unlit blobs at a rate of 4 per second that catch on fire with
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explosions/lava/etc).
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- Alternate Impaler primary that follows the Bible (laser shots from the
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crystal), shifts crystal shooting to pressing both buttons at once.
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- Actual Bonesaw?
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- Implement ASMD behavior described in the Unreal novels (highly destructive
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green beam that bounces off mirrors and water).
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- RTNP add-on
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- Monster pack (someday)
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@ -94,4 +96,5 @@ Doom Tournament (currently the devel branch is required).
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## Known bugs
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- The Quadshot will visibly load 4 shells even when there's less available,
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this is a limitation of the animation.
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this is a limitation of the animation and I'll have to make alternate ones
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for it eventually.
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