Release Candidate 2:

- Added option to toggle all beta content.
 - Added option to toggle armor bonuses (for purists).
 - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed.
 - Small fixes and corrections.
This commit is contained in:
Marisa the Magician 2019-10-08 11:01:20 +02:00
commit 7051cb25be
35 changed files with 719 additions and 93 deletions

View file

@ -74,18 +74,20 @@ Doom Tournament (currently the devel branch is required).
## In progress
- Beta testing
- Final polishing
## Planned
- Impaler "slice" animation for melee alt
- Separate proto content into an add-on (if people want)
- Alternate flamethrower secondary that behaves more like the Unreal Bible
describes (unlit blobs at a rate of 4 per second that catch on fire with
explosions/lava/etc).
- Alternate Impaler primary that follows the Bible (laser shots from the
crystal), shifts crystal shooting to pressing both buttons at once.
- Actual Bonesaw?
- Shifted to a 1.1 update:
- Impaler "slice" animation for melee alt
- Alternate flamethrower secondary that behaves more like the Unreal Bible
describes (unlit blobs at a rate of 4 per second that catch on fire with
explosions/lava/etc).
- Alternate Impaler primary that follows the Bible (laser shots from the
crystal), shifts crystal shooting to pressing both buttons at once.
- Actual Bonesaw?
- Implement ASMD behavior described in the Unreal novels (highly destructive
green beam that bounces off mirrors and water).
- RTNP add-on
- Monster pack (someday)
@ -94,4 +96,5 @@ Doom Tournament (currently the devel branch is required).
## Known bugs
- The Quadshot will visibly load 4 shells even when there's less available,
this is a limitation of the animation.
this is a limitation of the animation and I'll have to make alternate ones
for it eventually.