Release Candidate 2:

- Added option to toggle all beta content.
 - Added option to toggle armor bonuses (for purists).
 - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed.
 - Small fixes and corrections.
This commit is contained in:
Marisa the Magician 2019-10-08 11:01:20 +02:00
commit 7051cb25be
35 changed files with 719 additions and 93 deletions

View file

@ -440,6 +440,18 @@ Object StarterImpalerBolt
Frame "PBLT" { light "IBOLTLIGHT" }
}
PointLight UCOMPLIGHT
{
Color 0.3 1.0 0.2
Size 12
Offset 0 8 0
Attenuate 1
}
Object UAllMap
{
Frame "PMAP" { light "UCOMPLIGHT" }
}
// Shaders / Brightmaps
HardwareShader Texture "graphics/MenuBarr.png"
{
@ -850,6 +862,34 @@ HardwareShader Texture "models/shield.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JAllMap1_a00.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a00.png"
}
HardwareShader Texture "models/JAllMap1_a01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a01.png"
}
HardwareShader Texture "models/JAllMap1_a02.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a02.png"
}
HardwareShader Texture "models/JAllMap1_a03.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a03.png"
}
HardwareShader Texture "models/JAllMap2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JAllMap3.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
// PP shaders
HardwareShader PostProcess scene
{