Release Candidate 2:
- Added option to toggle all beta content. - Added option to toggle armor bonuses (for purists). - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed. - Small fixes and corrections.
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35 changed files with 719 additions and 93 deletions
40
gldefs.txt
40
gldefs.txt
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@ -440,6 +440,18 @@ Object StarterImpalerBolt
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Frame "PBLT" { light "IBOLTLIGHT" }
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}
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PointLight UCOMPLIGHT
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{
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Color 0.3 1.0 0.2
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Size 12
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Offset 0 8 0
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Attenuate 1
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}
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Object UAllMap
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{
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Frame "PMAP" { light "UCOMPLIGHT" }
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}
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// Shaders / Brightmaps
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HardwareShader Texture "graphics/MenuBarr.png"
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{
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@ -850,6 +862,34 @@ HardwareShader Texture "models/shield.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JAllMap1_a00.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a00.png"
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}
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HardwareShader Texture "models/JAllMap1_a01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a01.png"
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}
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HardwareShader Texture "models/JAllMap1_a02.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a02.png"
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}
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HardwareShader Texture "models/JAllMap1_a03.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a03.png"
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}
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HardwareShader Texture "models/JAllMap2.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JAllMap3.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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// PP shaders
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HardwareShader PostProcess scene
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{
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