Release Candidate 2:
- Added option to toggle all beta content. - Added option to toggle armor bonuses (for purists). - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed. - Small fixes and corrections.
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35 changed files with 719 additions and 93 deletions
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@ -20,13 +20,13 @@ Class BigAmmo : Ammo
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}
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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if ( !sting_proto || !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( sting_proto && sting_dubious ) return;
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if ( !Owner )
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{
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let r = Spawn((GetClass()=="BigAmmo")?"CellPack":"Cell",pos,ALLOW_REPLACE);
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@ -237,13 +237,13 @@ Class BigGun : UnrealWeapon
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_dubious ) return false; // not allowed
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if ( !sting_proto || !sting_dubious ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_dubious ) return;
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if ( sting_proto && sting_dubious ) return;
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if ( !Owner )
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{
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let r = Spawn("BFG9000",pos,ALLOW_REPLACE);
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