Release Candidate 2:

- Added option to toggle all beta content.
 - Added option to toggle armor bonuses (for purists).
 - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed.
 - Small fixes and corrections.
This commit is contained in:
Marisa the Magician 2019-10-08 11:01:20 +02:00
commit 7051cb25be
35 changed files with 719 additions and 93 deletions

View file

@ -20,13 +20,13 @@ Class BigAmmo : Ammo
}
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
if ( !sting_proto || !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( sting_proto && sting_dubious ) return;
if ( !Owner )
{
let r = Spawn((GetClass()=="BigAmmo")?"CellPack":"Cell",pos,ALLOW_REPLACE);
@ -237,13 +237,13 @@ Class BigGun : UnrealWeapon
override bool TryPickup( in out Actor toucher )
{
if ( !sting_dubious ) return false; // not allowed
if ( !sting_proto || !sting_dubious ) return false; // not allowed
return Super.TryPickup(toucher);
}
override void Tick()
{
Super.Tick();
if ( sting_dubious ) return;
if ( sting_proto && sting_dubious ) return;
if ( !Owner )
{
let r = Spawn("BFG9000",pos,ALLOW_REPLACE);