Release Candidate 2:
- Added option to toggle all beta content. - Added option to toggle armor bonuses (for purists). - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed. - Small fixes and corrections.
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35 changed files with 719 additions and 93 deletions
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@ -8,6 +8,18 @@ Class PeaceAmmo : Ammo
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 2;
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}
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_proto ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_proto ) return;
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if ( Owner ) Owner.RemoveInventory(self);
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Destroy();
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}
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}
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Class PeaceLight : RocketLight
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@ -398,6 +410,18 @@ Class PeaceBarrel : Actor
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Class Peacemaker : UnrealWeapon
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{
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_proto ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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override void Tick()
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{
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Super.Tick();
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if ( sting_proto ) return;
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if ( Owner ) Owner.RemoveInventory(self);
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Destroy();
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}
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action void A_PeacemakerThrow( bool bAlt = false )
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{
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let weap = Weapon(invoker);
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