Wow looks like I got a lot of stuff in here.
Added brightmaps and gldefs entries for most stuff. Imported a bunch of sprites, including some recycled stuff from old mods. Made new icons for the 0.83 status bar. Remade "Teleport Gun" model. Made new models for some ammo variants. Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear. Began working on ASMD. Flak Cannon has no projectiles yet.
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parent
62834e9e3f
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465 changed files with 1330 additions and 58 deletions
99
zscript/dtspawners.zsc
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zscript/dtspawners.zsc
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// These are here for Doom Tournament maps
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Class MultiItemSpawner : Actor
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{
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}
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Class Slot1Weapons : MultiItemSpawner
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{
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}
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Class Slot2Weapons : MultiItemSpawner
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{
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}
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Class Slot3Weapons : MultiItemSpawner
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{
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}
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Class Slot4Weapons : MultiItemSpawner
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{
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}
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Class Slot5Weapons : MultiItemSpawner
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{
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}
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Class Slot6Weapons : MultiItemSpawner
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{
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}
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Class Slot7Weapons : MultiItemSpawner
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{
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}
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Class Slot8Weapons : MultiItemSpawner
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{
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}
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Class Slot9Weapons : MultiItemSpawner
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{
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}
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Class Slot0Weapons : MultiItemSpawner
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{
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}
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Class Slot0SWeapons : MultiItemSpawner
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{
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}
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Class Slot2Ammo : MultiItemSpawner
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{
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}
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Class Slot3Ammo : MultiItemSpawner
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{
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}
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Class Slot4Ammo : MultiItemSpawner
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{
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}
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Class Slot5Ammo : MultiItemSpawner
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{
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}
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Class Slot6Ammo : MultiItemSpawner
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{
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}
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Class Slot7Ammo : MultiItemSpawner
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{
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}
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Class Slot8Ammo : MultiItemSpawner
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{
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}
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Class Slot9Ammo : MultiItemSpawner
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{
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}
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Class Slot0Ammo : MultiItemSpawner
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{
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}
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Class Slot0SAmmo : MultiItemSpawner
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{
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}
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// nothing at all
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Class UNothing : Actor
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{
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States
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{
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Spawn:
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TNT1 A 1;
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Stop;
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}
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}
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