1.0.3 release:
- Add option for vanilla style Power Shield to not drain over time (defaults to true). - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower). - Fix Minigun not firing bullets immediately at start of fire loop or on refire. - Fix Minigun playing unwind animation on death, this time for real. - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
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9 changed files with 47 additions and 10 deletions
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@ -242,6 +242,7 @@ STING_PROTODUAL = "Protomags";
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STING_UOPTS = "Compatibility options";
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STING_DPISTOL = "Dispersion Pistol altfire isn't upgraded";
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STING_PSHIELD = "Power Shield works like in Unreal";
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STING_PSHIELD2 = "Unreal style Power Shield does not drain over time";
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STING_NOPSTART = "Players don't start up with an Automag";
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STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
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STING_MSENTRY = "Enable new Minigun Sentry";
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@ -487,6 +488,7 @@ STING_PROTODUAL = "Protoarmas";
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STING_UOPTS = "Opciones de compatibilidad";
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STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorado";
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STING_PSHIELD = "El Escudo de Fuerza funciona como en Unreal";
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STING_PSHIELD2 = "El Escudo de Fuerza en modo Unreal no se gasta con el tiempo";
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STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
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STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
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STING_MSENTRY = "Habilitar nueva Torreta";
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