1.0.3 release:
- Add option for vanilla style Power Shield to not drain over time (defaults to true). - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower). - Fix Minigun not firing bullets immediately at start of fire loop or on refire. - Fix Minigun playing unwind animation on death, this time for real. - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
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9 changed files with 47 additions and 10 deletions
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@ -209,6 +209,7 @@ Class PowerShield : UnrealArmor
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override void Tick()
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{
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Super.Tick();
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if ( sting_pshield && sting_pshield2 ) return;
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if ( !Owner || !Owner.player || (amount <= 0) ) return;
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if ( gothit )
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{
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