1.0.3 release:

- Add option for vanilla style Power Shield to not drain over time (defaults to true).
 - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower).
 - Fix Minigun not firing bullets immediately at start of fire loop or on refire.
 - Fix Minigun playing unwind animation on death, this time for real.
 - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
This commit is contained in:
Marisa the Magician 2019-10-29 13:32:11 +01:00
commit 8061ce28b2
9 changed files with 47 additions and 10 deletions

View file

@ -209,6 +209,7 @@ Class PowerShield : UnrealArmor
override void Tick()
{
Super.Tick();
if ( sting_pshield && sting_pshield2 ) return;
if ( !Owner || !Owner.player || (amount <= 0) ) return;
if ( gothit )
{