1.0.3 release:
- Add option for vanilla style Power Shield to not drain over time (defaults to true). - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower). - Fix Minigun not firing bullets immediately at start of fire loop or on refire. - Fix Minigun playing unwind animation on death, this time for real. - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
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9 changed files with 47 additions and 10 deletions
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@ -640,6 +640,12 @@ Class UBioRifle : UnrealWeapon
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}
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action void A_ChargeUp()
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{
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if ( Health <= 0 )
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{
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invoker.bCharging = false;
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player.SetPSprite(-9999,ResolveState("Null"));
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return;
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}
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let weap = Weapon(invoker);
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if ( (invoker.chargesize < 4.9) && (weap.Ammo1.Amount > 0) )
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{
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