1.0.3 release:
- Add option for vanilla style Power Shield to not drain over time (defaults to true). - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower). - Fix Minigun not firing bullets immediately at start of fire loop or on refire. - Fix Minigun playing unwind animation on death, this time for real. - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
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9 changed files with 47 additions and 10 deletions
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@ -291,26 +291,31 @@ Class UTranslocator : UnrealWeapon
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TLCT ABCDEFGHI 5;
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Goto Idle+1;
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Fire:
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TLCF A 0 A_Overlay(-9999,"Null");
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TLCF A 0 A_JumpIf(invoker.module,"Recall");
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#### # 0 A_Overlay(-9999,"Null");
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#### # 0 A_JumpIf(invoker.module,"Recall");
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#### # 2;
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TLCF ABCDEF 2;
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TLCF G 0 A_ThrowModule();
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TLCF GHIJKLMNOPQRSTUVWXY 2;
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TLCF GHIJKLMNOPQRSTUV 2;
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TLCF WXY 2 A_WeaponReady();
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Goto Idle;
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Recall:
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#### # 2;
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TLCR ABCDEF 2;
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TLCR G 0 A_ReturnModule();
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TLCR GHIJKLM 2;
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Goto Idle;
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AltFire:
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TLCA A 0 A_Overlay(-9999,"Null");
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TLCA A 0 A_JumpIf(!invoker.module,"Reload");
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#### # 0 A_Overlay(-9999,"Null");
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#### # 0 A_JumpIf(!invoker.module,"Reload");
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#### # 2;
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TLCA ABCDE 2;
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TLCA A 0 A_Translocate();
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TLCA FGHIJKL 2;
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Goto Idle;
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Reload:
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TLCB A 0 A_Overlay(-9999,"Null");
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#### # 0 A_Overlay(-9999,"Null");
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#### # 2;
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TLCB ABCDEFGHIJKLMNOPQRSTUVWXYZ[\] 2;
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TLB2 AB 2;
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Goto Idle;
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