1.0.3 release:

- Add option for vanilla style Power Shield to not drain over time (defaults to true).
 - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower).
 - Fix Minigun not firing bullets immediately at start of fire loop or on refire.
 - Fix Minigun playing unwind animation on death, this time for real.
 - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
This commit is contained in:
Marisa the Magician 2019-10-29 13:32:11 +01:00
commit 8061ce28b2
9 changed files with 47 additions and 10 deletions

View file

@ -291,26 +291,31 @@ Class UTranslocator : UnrealWeapon
TLCT ABCDEFGHI 5;
Goto Idle+1;
Fire:
TLCF A 0 A_Overlay(-9999,"Null");
TLCF A 0 A_JumpIf(invoker.module,"Recall");
#### # 0 A_Overlay(-9999,"Null");
#### # 0 A_JumpIf(invoker.module,"Recall");
#### # 2;
TLCF ABCDEF 2;
TLCF G 0 A_ThrowModule();
TLCF GHIJKLMNOPQRSTUVWXY 2;
TLCF GHIJKLMNOPQRSTUV 2;
TLCF WXY 2 A_WeaponReady();
Goto Idle;
Recall:
#### # 2;
TLCR ABCDEF 2;
TLCR G 0 A_ReturnModule();
TLCR GHIJKLM 2;
Goto Idle;
AltFire:
TLCA A 0 A_Overlay(-9999,"Null");
TLCA A 0 A_JumpIf(!invoker.module,"Reload");
#### # 0 A_Overlay(-9999,"Null");
#### # 0 A_JumpIf(!invoker.module,"Reload");
#### # 2;
TLCA ABCDE 2;
TLCA A 0 A_Translocate();
TLCA FGHIJKL 2;
Goto Idle;
Reload:
TLCB A 0 A_Overlay(-9999,"Null");
#### # 0 A_Overlay(-9999,"Null");
#### # 2;
TLCB ABCDEFGHIJKLMNOPQRSTUVWXYZ[\] 2;
TLB2 AB 2;
Goto Idle;