Beta 3. Not a lot of really noticeable changes, just more polishing.

- Made Rifle scope shader toggleable, and tweaked its visuals a bit.
- Various adjustments to vector math (using portal-aware functions).
- Adjusted the penetration mechanics of the Quadshot, should be able to better go through multiple targets now.
- Fixed incorrect state jump after zoomed rifle altfire.
- Reduced the range of the Detector (2048 → 512), it was too massive.
- [flak_m] Fixed the issue where some looping weapon sounds would get stuck if the player died or dropped the weapon.
- Corrected Gun Lore description of Flamethrower altfire.
This commit is contained in:
Marisa the Magician 2019-09-28 20:59:00 +02:00
commit 80f472bb62
25 changed files with 118 additions and 102 deletions

View file

@ -86,4 +86,5 @@ server bool sting_razoraim = false; // razorjack alt follows aim instead of
server bool sting_biosplash = false; // biorifle alt splashes like in ut
server bool sting_flametspread = false; // targets on fire spread the flames
// to anyone nearby (may be op)
server bool sting_impself = false; // disable impaler beam self-hit
server bool sting_impself = false; // disable impaler beam self-hit
user bool sting_zoomshader = true; // rifle scope shader