Beta 3. Not a lot of really noticeable changes, just more polishing.
- Made Rifle scope shader toggleable, and tweaked its visuals a bit. - Various adjustments to vector math (using portal-aware functions). - Adjusted the penetration mechanics of the Quadshot, should be able to better go through multiple targets now. - Fixed incorrect state jump after zoomed rifle altfire. - Reduced the range of the Detector (2048 → 512), it was too massive. - [flak_m] Fixed the issue where some looping weapon sounds would get stuck if the player died or dropped the weapon. - Corrected Gun Lore description of Flamethrower altfire.
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25 changed files with 118 additions and 102 deletions
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@ -86,4 +86,5 @@ server bool sting_razoraim = false; // razorjack alt follows aim instead of
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server bool sting_biosplash = false; // biorifle alt splashes like in ut
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server bool sting_flametspread = false; // targets on fire spread the flames
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// to anyone nearby (may be op)
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server bool sting_impself = false; // disable impaler beam self-hit
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server bool sting_impself = false; // disable impaler beam self-hit
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user bool sting_zoomshader = true; // rifle scope shader
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