Beta 3. Not a lot of really noticeable changes, just more polishing.
- Made Rifle scope shader toggleable, and tweaked its visuals a bit. - Various adjustments to vector math (using portal-aware functions). - Adjusted the penetration mechanics of the Quadshot, should be able to better go through multiple targets now. - Fixed incorrect state jump after zoomed rifle altfire. - Reduced the range of the Detector (2048 → 512), it was too massive. - [flak_m] Fixed the issue where some looping weapon sounds would get stuck if the player died or dropped the weapon. - Corrected Gun Lore description of Flamethrower altfire.
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25 changed files with 118 additions and 102 deletions
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@ -243,6 +243,7 @@ STING_NOPSTART = "Players don't start up with an Automag";
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STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
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STING_MSENTRY = "Enable new Minigun Sentry";
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STING_DUBIOUS = "Enable Demolisher, Razorclaw and Autocannon";
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STING_ZSHADER = "Enable Rifle scope shader";
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STING_QOPTS = "Convenience features";
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STING_AUTOSCUBA = "Automatic SCUBA Gear toggling";
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STING_RAZORAIM = "Razorjack altfire follows the crosshair";
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@ -481,6 +482,7 @@ STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
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STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
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STING_MSENTRY = "Habilitar nueva Torreta";
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STING_DUBIOUS = "Habilitar Demoledor, Garra y Autocañón";
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STING_ZSHADER = "Habilitar shader de mira de Rifle";
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STING_QOPTS = "Características de comodidad";
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STING_AUTOSCUBA = "Uso automático de Kit de Buceo";
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STING_RAZORAIM = "El fuego alt. del Razorjack sigue el punto de mira";
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