Beta 3. Not a lot of really noticeable changes, just more polishing.

- Made Rifle scope shader toggleable, and tweaked its visuals a bit.
- Various adjustments to vector math (using portal-aware functions).
- Adjusted the penetration mechanics of the Quadshot, should be able to better go through multiple targets now.
- Fixed incorrect state jump after zoomed rifle altfire.
- Reduced the range of the Detector (2048 → 512), it was too massive.
- [flak_m] Fixed the issue where some looping weapon sounds would get stuck if the player died or dropped the weapon.
- Corrected Gun Lore description of Flamethrower altfire.
This commit is contained in:
Marisa the Magician 2019-09-28 20:59:00 +02:00
commit 80f472bb62
25 changed files with 118 additions and 102 deletions

View file

@ -243,6 +243,7 @@ STING_NOPSTART = "Players don't start up with an Automag";
STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
STING_MSENTRY = "Enable new Minigun Sentry";
STING_DUBIOUS = "Enable Demolisher, Razorclaw and Autocannon";
STING_ZSHADER = "Enable Rifle scope shader";
STING_QOPTS = "Convenience features";
STING_AUTOSCUBA = "Automatic SCUBA Gear toggling";
STING_RAZORAIM = "Razorjack altfire follows the crosshair";
@ -481,6 +482,7 @@ STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
STING_MSENTRY = "Habilitar nueva Torreta";
STING_DUBIOUS = "Habilitar Demoledor, Garra y Autocañón";
STING_ZSHADER = "Habilitar shader de mira de Rifle";
STING_QOPTS = "Características de comodidad";
STING_AUTOSCUBA = "Uso automático de Kit de Buceo";
STING_RAZORAIM = "El fuego alt. del Razorjack sigue el punto de mira";