Beta 3. Not a lot of really noticeable changes, just more polishing.
- Made Rifle scope shader toggleable, and tweaked its visuals a bit. - Various adjustments to vector math (using portal-aware functions). - Adjusted the penetration mechanics of the Quadshot, should be able to better go through multiple targets now. - Fixed incorrect state jump after zoomed rifle altfire. - Reduced the range of the Detector (2048 → 512), it was too massive. - [flak_m] Fixed the issue where some looping weapon sounds would get stuck if the player died or dropped the weapon. - Corrected Gun Lore description of Flamethrower altfire.
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@ -45,6 +45,7 @@ OptionMenu "UnrealOptionMenu"
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Option "$STING_OLSMP", "sting_olsmp", "YesNo"
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Option "$STING_MSENTRY", "sting_msentry", "YesNo"
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Option "$STING_DUBIOUS", "sting_dubious", "YesNo"
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Option "$STING_ZSHADER", "sting_zoomshader", "YesNo"
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StaticText " "
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StaticText "$STING_QOPTS", "Gold"
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Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"
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