Minigun implemented.

Tweaked some muzzle flashes.
This commit is contained in:
Marisa the Magician 2019-09-12 01:46:22 +02:00
commit 92cdb1f31c
26 changed files with 413 additions and 21 deletions

View file

@ -545,29 +545,37 @@ Class Automag : UnrealWeapon
2UTD E 0;
Stop;
MuzzleFlash:
AMUZ A 2 Bright
AMZ1 # 2 Bright
{
let psp = player.FindPSprite(OverlayID());
psp.frame = Random[Automag](0,4);
let l = Spawn("EnforcerLight",pos);
l.target = self;
}
Stop;
AltMuzzleFlash:
AMUZ B 2 Bright
AMZ2 # 2 Bright
{
let psp = player.FindPSprite(OverlayID());
psp.frame = Random[Automag](0,4);
let l = Spawn("EnforcerLight",pos);
l.target = self;
}
Stop;
LeftMuzzleFlash:
AMUZ C 2 Bright
AMZ3 # 2 Bright
{
let psp = player.FindPSprite(OverlayID());
psp.frame = Random[Automag](0,4);
let l = Spawn("EnforcerLight",pos);
l.target = self;
}
Stop;
LeftAltMuzzleFlash:
AMUZ D 2 Bright
AMZ4 # 2 Bright
{
let psp = player.FindPSprite(OverlayID());
psp.frame = Random[Automag](0,4);
let l = Spawn("EnforcerLight",pos);
l.target = self;
}