Minigun implemented.
Tweaked some muzzle flashes.
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26 changed files with 413 additions and 21 deletions
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@ -545,29 +545,37 @@ Class Automag : UnrealWeapon
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2UTD E 0;
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Stop;
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MuzzleFlash:
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AMUZ A 2 Bright
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AMZ1 # 2 Bright
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{
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let psp = player.FindPSprite(OverlayID());
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psp.frame = Random[Automag](0,4);
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let l = Spawn("EnforcerLight",pos);
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l.target = self;
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}
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Stop;
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AltMuzzleFlash:
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AMUZ B 2 Bright
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AMZ2 # 2 Bright
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{
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let psp = player.FindPSprite(OverlayID());
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psp.frame = Random[Automag](0,4);
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let l = Spawn("EnforcerLight",pos);
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l.target = self;
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}
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Stop;
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LeftMuzzleFlash:
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AMUZ C 2 Bright
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AMZ3 # 2 Bright
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{
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let psp = player.FindPSprite(OverlayID());
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psp.frame = Random[Automag](0,4);
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let l = Spawn("EnforcerLight",pos);
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l.target = self;
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}
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Stop;
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LeftAltMuzzleFlash:
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AMUZ D 2 Bright
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AMZ4 # 2 Bright
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{
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let psp = player.FindPSprite(OverlayID());
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psp.frame = Random[Automag](0,4);
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let l = Spawn("EnforcerLight",pos);
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l.target = self;
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}
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