Impaler has been implemented. Beta testing begins.
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2f4dab1600
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22 changed files with 756 additions and 50 deletions
29
gldefs.txt
29
gldefs.txt
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@ -411,6 +411,35 @@ Object UFireballEmber
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Frame "FIRB" { light "UFLAMGLIGHT3" }
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}
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PointLight IMPALERLIGHT
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{
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Color 1.0 0.2 0.8
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Size 50
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Attenuate 1
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}
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Object ImpalerProjectile
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{
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Frame "TPRJA" { light "IMPALERLIGHT" }
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}
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FlickerLight2 IBOLTLIGHT
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{
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Color 0.5 0.1 0.5
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Size 40
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SecondarySize 48
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Interval 0.1
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Offset 0 0 20
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Attenuate 1
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}
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Object ImpalerBolt
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{
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Frame "PBLT" { light "IBOLTLIGHT" }
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}
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Object StarterImpalerBolt
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{
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Frame "PBLT" { light "IBOLTLIGHT" }
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}
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// Shaders / Brightmaps
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HardwareShader Texture "graphics/MenuBarr.png"
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{
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