Impaler has been implemented. Beta testing begins.
This commit is contained in:
parent
2f4dab1600
commit
9a7f7df063
22 changed files with 756 additions and 50 deletions
|
|
@ -196,7 +196,7 @@ Class UPlayer : UTPlayer
|
|||
let dsp = DispersionPistol(FindInventory('DispersionPistol'));
|
||||
if ( dsp )
|
||||
{
|
||||
dsp.Ammo1.MaxAmount = 90;
|
||||
dsp.Ammo1.Amount = dsp.Ammo1.MaxAmount = 90;
|
||||
if ( (player.ReadyWeapon == dsp) && (player.PendingWeapon == WP_NOCHANGE) )
|
||||
dsp.pendingupgrade = 4;
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue