Fix throwable items getting stuck on ceilings.
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ec1794c755
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2 changed files with 20 additions and 3 deletions
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@ -316,6 +316,8 @@ Class VoiceBoxActive : Actor
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VBOX A 30
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{
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invoker.anglevel *= 0;
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bMISSILE = false;
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ClearBounce();
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A_StartSound("voice/activate");
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}
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VBOX ABCDEFGHIJ 1
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@ -516,7 +518,12 @@ Class FlareThrown : Actor
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}
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Goto Spawn;
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Death:
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FLAR A 0 { anglevel *= 0; }
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FLAR A 0
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{
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anglevel *= 0;
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bMISSILE = false;
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ClearBounce();
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}
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FLAR A 1
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{
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if ( waterlevel > 0 )
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@ -834,7 +841,12 @@ Class BetaFlareThrown : Actor
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}
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Goto Spawn;
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Death:
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FLAR A 0 { anglevel *= 0; }
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FLAR A 0
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{
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anglevel *= 0;
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bMISSILE = false;
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ClearBounce();
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}
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FLAR A 1
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{
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if ( waterlevel > 0 )
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