1.2 update, w/ GZDoom 4.9 stuff:

- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
This commit is contained in:
Marisa the Magician 2022-11-06 00:02:46 +01:00
commit a21aa43f35
1485 changed files with 1157 additions and 380 deletions

View file

@ -1,14 +1,14 @@
user int sting_hudmode = 0; // hud mode
// 0 - full, large numbers, cummulative armor
// 1 - full, small numbers, individial armor
// 2 - all on bottom
// 3 - bottom corners only, no numbers
// 4 - minimal display on bottom right corner
// 5 - minimalistic top hud from 0.871 and up
user int sting_introtype = 0; // 0 - unreal '98
// 1 - unreal '97
// 2 - unreal '96
// 3 - unreal '95
nosave int sting_hudmode = 0; // hud mode
// 0 - full, large numbers, cummulative armor
// 1 - full, small numbers, individial armor
// 2 - all on bottom
// 3 - bottom corners only, no numbers
// 4 - minimal display on bottom right corner
// 5 - minimalistic top hud from 0.871 and up
nosave int sting_introtype = 0; // 0 - unreal '98
// 1 - unreal '97
// 2 - unreal '96
// 3 - unreal '95
server bool sting_telegun = false; // enable teleport capsules
// basically this game's own
// translocator before the translocator
@ -65,7 +65,7 @@ server bool sting_nopstart = false; // players start only with the
// dispersion pistol, otherwise they
// also get an automag for the sake
// of consistency with doom defaults
user bool sting_transext = false; // use an extended translator graphic
nosave bool sting_transext = false; // use an extended translator graphic
// to fit more text
// thanks Kynikoss for this, it's much
// better than the trash garbage mods
@ -93,10 +93,22 @@ server bool sting_biosplash = false; // biorifle alt splashes like in ut
server bool sting_flametspread = false; // targets on fire spread the flames
// to anyone nearby (may be op)
server bool sting_impself = false; // disable impaler beam self-hit
user bool sting_zoomshader = true; // rifle scope shader
server bool sting_proto = false; // allow prototype content
nosave bool sting_zoomshader = true; // rifle scope shader
server bool sting_proto = false; // allow prototype content
server bool sting_allsuits = false; // allow the player to wear all three
// types of suits simultaneously
// (this is very unbalanced)
server bool sting_peacehome = false; // peacemaker doesn't home in on owner
// or friendlies
user String sting_female1skin = "Gina"; // player skins go here
user String sting_female2skin = "Sonya";
user String sting_male1skin = "Kurgan";
user String sting_male2skin = "Ash";
user String sting_male3skin = "Dante";
nosave int sting_altbetamag = 0; // betamag uses alternate skin (2: only right hand, 3: only left hand)
nosave bool sting_altflamet = false; // flamethrower uses alternate skin
nosave bool sting_olddpistol = false; // old, darker Dispersion Pistol skin
nosave int sting_oldbrifle = 0; // old, darker Biorifle skin (or 2: "napalm gun" skin)
nosave bool sting_oldtarydium = false; // old, darker Tarydium Shard skin