1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
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1485 changed files with 1157 additions and 380 deletions
40
cvarinfo.txt
40
cvarinfo.txt
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@ -1,14 +1,14 @@
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user int sting_hudmode = 0; // hud mode
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// 0 - full, large numbers, cummulative armor
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// 1 - full, small numbers, individial armor
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// 2 - all on bottom
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// 3 - bottom corners only, no numbers
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// 4 - minimal display on bottom right corner
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// 5 - minimalistic top hud from 0.871 and up
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user int sting_introtype = 0; // 0 - unreal '98
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// 1 - unreal '97
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// 2 - unreal '96
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// 3 - unreal '95
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nosave int sting_hudmode = 0; // hud mode
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// 0 - full, large numbers, cummulative armor
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// 1 - full, small numbers, individial armor
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// 2 - all on bottom
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// 3 - bottom corners only, no numbers
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// 4 - minimal display on bottom right corner
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// 5 - minimalistic top hud from 0.871 and up
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nosave int sting_introtype = 0; // 0 - unreal '98
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// 1 - unreal '97
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// 2 - unreal '96
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// 3 - unreal '95
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server bool sting_telegun = false; // enable teleport capsules
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// basically this game's own
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// translocator before the translocator
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@ -65,7 +65,7 @@ server bool sting_nopstart = false; // players start only with the
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// dispersion pistol, otherwise they
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// also get an automag for the sake
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// of consistency with doom defaults
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user bool sting_transext = false; // use an extended translator graphic
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nosave bool sting_transext = false; // use an extended translator graphic
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// to fit more text
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// thanks Kynikoss for this, it's much
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// better than the trash garbage mods
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@ -93,10 +93,22 @@ server bool sting_biosplash = false; // biorifle alt splashes like in ut
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server bool sting_flametspread = false; // targets on fire spread the flames
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// to anyone nearby (may be op)
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server bool sting_impself = false; // disable impaler beam self-hit
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user bool sting_zoomshader = true; // rifle scope shader
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server bool sting_proto = false; // allow prototype content
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nosave bool sting_zoomshader = true; // rifle scope shader
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server bool sting_proto = false; // allow prototype content
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server bool sting_allsuits = false; // allow the player to wear all three
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// types of suits simultaneously
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// (this is very unbalanced)
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server bool sting_peacehome = false; // peacemaker doesn't home in on owner
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// or friendlies
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user String sting_female1skin = "Gina"; // player skins go here
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user String sting_female2skin = "Sonya";
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user String sting_male1skin = "Kurgan";
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user String sting_male2skin = "Ash";
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user String sting_male3skin = "Dante";
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nosave int sting_altbetamag = 0; // betamag uses alternate skin (2: only right hand, 3: only left hand)
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nosave bool sting_altflamet = false; // flamethrower uses alternate skin
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nosave bool sting_olddpistol = false; // old, darker Dispersion Pistol skin
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nosave int sting_oldbrifle = 0; // old, darker Biorifle skin (or 2: "napalm gun" skin)
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nosave bool sting_oldtarydium = false; // old, darker Tarydium Shard skin
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