1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
This commit is contained in:
parent
5346b420e3
commit
a21aa43f35
1485 changed files with 1157 additions and 380 deletions
99
gldefs.txt
99
gldefs.txt
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@ -478,16 +478,19 @@ HardwareShader Texture "models/Abelt1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Abelt1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Apbelt1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Abelt1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Ahand1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Ahand1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/Ahand1.png"
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{
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@ -497,6 +500,7 @@ HardwareShader Texture "models/Ainv1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Ainv1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/Ainv1.png"
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{
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@ -506,24 +510,57 @@ HardwareShader Texture "models/DPistol1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/DPistol1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/DPistol1.png"
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{
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Map "brightmaps/DPistol1.png"
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}
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HardwareShader Texture "models/OldSkins/DPistol1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/DPistol1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/OldSkins/DPistol1.png"
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{
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Map "brightmaps/DPistol1.png"
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}
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HardwareShader Texture "models/JBRifle1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JBRifle1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JBRifle1.png"
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{
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Map "brightmaps/JBRifle1.png"
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}
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HardwareShader Texture "models/OldSkins/JBRifle1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JBRifle1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/OldSkins/JBRifle1.png"
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{
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Map "brightmaps/JBRifle1.png"
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}
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HardwareShader Texture "models/OldSkins/Jnapalm1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/OldSkins/Jnapalm1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/OldSkins/Jnapalm1.png"
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{
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Map "brightmaps/OldSkins/Jnapalm1.png"
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}
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HardwareShader Texture "models/JEightB1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JEightB1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JEightB1.png"
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{
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@ -532,15 +569,18 @@ Brightmap Texture "models/JEightB1.png"
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HardwareShader Texture "models/JFlashl1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JBigFlash1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JImpale1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JImpale1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JImpale1.png"
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{
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@ -550,16 +590,19 @@ HardwareShader Texture "models/JPickup1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JPickup1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JPickup21.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JPickup21.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JRazor1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JRazor1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JRazor1.png"
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{
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@ -569,6 +612,7 @@ HardwareShader Texture "models/JRifle1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JRifle1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JRifle1.png"
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{
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@ -578,12 +622,24 @@ HardwareShader Texture "models/JTaryPick1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JTaryPick1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JTaryPick1.png"
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{
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Map "brightmaps/JTaryPick1.png"
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DisableFullbright
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}
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HardwareShader Texture "models/OldSkins/JTaryPick1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JTaryPick1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/OldSkins/JTaryPick1.png"
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{
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Map "brightmaps/JTaryPick1.png"
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DisableFullbright
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}
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Brightmap Texture "models/Jburst1.png"
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{
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Map "brightmaps/Jburst1.png"
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@ -597,6 +653,7 @@ HardwareShader Texture "models/Jpeacehand1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Jpeacehand1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/Jpeacehand1.png"
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{
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@ -606,6 +663,7 @@ HardwareShader Texture "models/Sting1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Sting1.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/Sting1.png"
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{
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@ -615,6 +673,7 @@ HardwareShader Texture "models/Stunner_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Stunner.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/Stunner.png"
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{
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@ -624,78 +683,97 @@ HardwareShader Texture "models/aforce1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/aforce1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jflakshel1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jflak1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/ASMD1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/AToxSuit1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/AkevSuit1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Asuit1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/AutoHand1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Autom1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Automa1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Flamet_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/GunPick1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JAmplifier1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JAsmdAmmo1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JBigGun1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JBoneSw1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JDetector.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JFlameG1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JInvisibility1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JNaliFruit1.png"
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{
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@ -704,74 +782,92 @@ Brightmap Texture "models/JNaliFruit1.png"
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HardwareShader Texture "models/JNapalm1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JNapalmAm1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JQuadAm1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JRocketCan1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JRocket1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jarmor1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jband1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jclip1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jhealth1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jlboot1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jmisc1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jpeacehand1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jseed1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jshealth1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Minigun_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/RifleBul1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/aPower1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/minigun1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/ShockSm.png"
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{
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@ -835,10 +931,12 @@ HardwareShader Texture "models/OLSMP_.png"
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Shader "shaders/glsl/MeshEnviroMapMasked_AmbientGlow.fp"
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Texture "masktex" "models/OLSMP_m.png"
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Texture "envtex" "models/OLSMP_env.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JSentry1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Glass2.png"
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{
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@ -858,6 +956,7 @@ HardwareShader Texture "models/JTranslator1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JTranslator1.png"
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Texture "ambglow" "AmbGlowT"
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}
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// PP shaders
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