1.2 update, w/ GZDoom 4.9 stuff:

- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
This commit is contained in:
Marisa the Magician 2022-11-06 00:02:46 +01:00
commit a21aa43f35
1485 changed files with 1157 additions and 380 deletions

View file

@ -193,11 +193,11 @@ TR_TESTMSG1 = "This is a test Translator Message.\n\nLorem ipsum dolor sit amet,
TR_TESTMSG2 = "This is another test Translator Message.\n\nColour escapes should work.\n\n \cgRed\c- \ckYellow\c- \chBlue\c-";
TR_TESTMSG3 = "This is yet another test Translator Message.\n\nJust some more filler text, also there's a hint.";
TR_TESTHNT3 = "This is a test hint.\n\nTo defeat the Cyberdemon, shoot it until it dies.";
N_MALE1 = "Kurgan";
N_MALE2 = "Ash";
N_MALE3 = "Dante";
N_FEMALE1 = "Gina";
N_FEMALE2 = "Sonya";
N_MALE1 = "Male One";
N_MALE2 = "Male Two";
N_MALE3 = "Male Three";
N_FEMALE1 = "Female One";
N_FEMALE2 = "Female Two";
D_POWERSHIELD = "The Power Shield has depleted.";
D_DAMPENER = "Acoustic Dampener has run out.";
D_AMPLIFIER = "Energy Amplifier is out of power.";
@ -259,6 +259,15 @@ STING_FLAMETSPREAD = "Flamethrower fire spreads";
STING_IMPSELF = "No Impaler beam self-damage";
STING_ALLSUITS = "Can wear all suits";
STING_PEACEHOME = "No Peacemaker friendly fire";
STING_VOPTS = "Visual Options";
STING_ALTBETAMAG = "Alternate Protomag Texture";
STING_RIGHTONLY = "Right Only";
STING_LEFTONLY = "Left Only";
STING_ALTFLAMET = "Alternate Flamethrower Model";
STING_OLDDPISTOL = "Old Dispersion Pistol Texture";
STING_OLDBRIFLE = "Old Biorifle Texture";
STING_NAPALM = "\"Napalm Gun\"";
STING_OLDTARYDIUM = "Old Tarydium Shard Texture";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
@ -278,6 +287,11 @@ STING_CGT = "Producer for GT:";
STING_CBIZ = "Biz:";
STING_KEYS = "Doomreal";
STING_USETRANS = "Use Translator";
STING_FEMALE1SKIN = "Female One Skin";
STING_FEMALE2SKIN = "Female Two Skin";
STING_MALE1SKIN = "Male One Skin";
STING_MALE2SKIN = "Male Two Skin";
STING_MALE3SKIN = "Male Three Skin";
/* Menu tooltips */
TOOLTIP_STING_INTROTYPE = "Select which intro you'd like to see in the title screen. Each of these is inspired by Unreal's state at various points in development.";
TOOLTIP_STING_HUDMODE = "Pick the Fullscreen HUD style you prefer. Style 5 is unique to this mod and replicates the HUD as it was in some builds.";
@ -310,6 +324,11 @@ TOOLTIP_STING_ZOOMSHADER = "Uses a shader to draw a scope overlay for the Rifle'
TOOLTIP_STING_PROTO = "Global switch to allow all sorts of non-standard features and items not in the final game. Disable this if you only want the \"pure\" Unreal experience.";
TOOLTIP_STING_ALLSUITS = "Normally, the three suit items will replace each other when picked up. This disables that so you can wear them all, as uncomfortable as that sounds.";
TOOLTIP_STING_PEACEHOME = "In vanilla, Peacemaker missiles will home in on pretty much anything they find, including yourself. This corrects that blatantly flawed behaviour.";
TOOLTIP_STING_ALTBETAMAG = "Switches the texture of the Protomag to the rusted metal look of later versions.";
TOOLTIP_STING_ALTFLAMET = "Switches the model of the Flamethrower to a more detailed one which uses the dummied out \"Napalm Gun\" texture.";
TOOLTIP_STING_OLDDPISTOL = "Use an older, darker texture for the Dispersion Pistol.";
TOOLTIP_STING_OLDBRIFLE = "Use either an older, darker texture for the Biorifle, or the dummied out \"Napalm Gun\" texture.";
TOOLTIP_STING_OLDTARYDIUM = "Use an older, darker texture for Tarydium Shards.";
[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
/* Obituaries */
@ -482,6 +501,11 @@ T_ALLMAP = "Mapa de Área";
TR_NOMSG = "No hay mensajes nuevos";
TR_NEWMSG = "Nuevo mensaje de Traductor";
TR_MSG = "Mensaje de Traductor";
N_MALE1 = "Hombre Uno";
N_MALE2 = "Hombre Dos";
N_MALE3 = "Hombre Tres";
N_FEMALE1 = "Mujer Uno";
N_FEMALE2 = "Mujer Dos";
D_POWERSHIELD = "El Escudo de Fuerza se ha agotado.";
D_DAMPENER = "El Amortiguador Acústico se ha agotado.";
D_AMPLIFIER = "El Amplificador de Energía se ha agotado.";
@ -539,6 +563,15 @@ STING_FLAMETSPREAD = "Propagar fuego del Lanzallamas";
STING_IMPSELF = "El haz del Empalador no daña al usuario";
STING_ALLSUITS = "Permitir uso de todos los trajes";
STING_PEACEHOME = "Desactivar fuego amigo de misiles Peacemaker";
STING_VOPTS = "Opciones Visuales";
STING_ALTBETAMAG = "Textura Alternativa de Protoarma";
STING_RIGHTONLY = "Sólo Derecha";
STING_LEFTONLY = "Sólo Izquierda";
STING_ALTFLAMET = "Modelo Alternativo de Lanzallamas";
STING_OLDDPISTOL = "Textura Anterior de Pistola de Dispersión";
STING_OLDBRIFLE = "Textura Anterior de Biorifle";
STING_NAPALM = "\"Pistola de Napalm\"";
STING_OLDTARYDIUM = "Textura Anterior de Fragmento de Tarydium";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";
@ -557,6 +590,11 @@ STING_CSND = "Efectos de Sonido:";
STING_CGT = "Productor para GT:";
STING_CBIZ = "Negocios:";
STING_USETRANS = "Usar Traductor";
STING_FEMALE1SKIN = "Piel de Mujer Uno";
STING_FEMALE2SKIN = "Piel de Mujer Dos";
STING_MALE1SKIN = "Piel de Hombre Uno";
STING_MALE2SKIN = "Piel de Hombre Dos";
STING_MALE3SKIN = "Piel de Hombre Tres";
/* Menu tooltips */
TOOLTIP_STING_INTROTYPE = "Selecciona que intro prefieres ver en la pantalla en título. Cada uno de estos está inspirado en el estado de Unreal en varios puntos de su desarrollo.";
TOOLTIP_STING_HUDMODE = "Elige el estilo de HUD a pantalla completa que prefieres. El estilo 5 es único en este mod e imita el HUD tal y como era en algunos prototipos.";
@ -589,6 +627,11 @@ TOOLTIP_STING_ZOOMSHADER = "Usa un shader para mostrar un efecto de mira para el
TOOLTIP_STING_PROTO = "Opción global para permitir toda clase de contenido y características no estándar que no se encuentran en el juego final. Desactiva esto si solo quieres una experiencia \"pura\" de Unreal.";
TOOLTIP_STING_ALLSUITS = "Normalmente, los tres trajes se reemplazan mútuamente. Esto deshabilita esa funcionalidad para que te los puedas poner todos, por muy incómodo que suene.";
TOOLTIP_STING_PEACEHOME = "Originalmente, los misiles Peacemaker atacarán cualoquier cosa que encuentren, incluyéndote a ti. Esto corrije tal comportamiento obviamente mal hecho.";
TOOLTIP_STING_ALTBETAMAG = "Alterna la textura de la Protoarma al estilo de metal oxidado de versiones posteriores.";
TOOLTIP_STING_ALTFLAMET = "Alterna el modelo del Lanzallamas a uno más detallado que usa la textura abandonada de \"Pistola de Napalm\".";
TOOLTIP_STING_OLDDPISTOL = "Usa una textura anterior y más oscura para la Pistola de Dispersión.";
TOOLTIP_STING_OLDBRIFLE = "Usa o bien una textura anterior y más oscura para el Biorifle, o la textura abandonada de \"Pistola de Napalm\".";
TOOLTIP_STING_OLDTARYDIUM = "Usa una textura anterior y más oscura para los Fragmentos de Tarydium.";
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