1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
This commit is contained in:
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5346b420e3
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1485 changed files with 1157 additions and 380 deletions
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@ -63,7 +63,7 @@ Model "Automag"
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Model 3 "Flat_d.3d"
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AngleOffset 90
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Scale 0.04 0.04 0.04
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Offset 12.4 -30.0 -3.9
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Offset -12.4 -30.0 -3.9
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Skin 3 "AMuz1.png"
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FrameIndex AMZ1 A 3 0
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@ -77,7 +77,7 @@ Model "Automag"
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FrameIndex AMZ1 E 3 0
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Scale 0.04 0.04 0.04
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Offset 3.9 -30.0 -10
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Offset -3.9 -30.0 -10
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Skin 3 "AMuz1.png"
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FrameIndex AMZ2 A 3 0
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@ -91,7 +91,7 @@ Model "Automag"
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FrameIndex AMZ2 E 3 0
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Scale 0.04 0.04 0.04
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Offset -12.4 -30.0 -3.9
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Offset 12.4 -30.0 -3.9
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Skin 3 "AMuz1.png"
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FrameIndex AMZ3 A 3 0
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@ -105,7 +105,7 @@ Model "Automag"
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FrameIndex AMZ3 E 3 0
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Scale 0.04 0.04 0.04
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Offset -3.9 -30.0 -10
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Offset 3.9 -30.0 -10
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Skin 3 "AMuz1.png"
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FrameIndex AMZ4 A 3 0
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@ -124,9 +124,9 @@ Model "Automag"
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Path "models"
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Model 0 "AutoMagR_d.3d"
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SurfaceSkin 0 1 "Automa1.png"
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Scale 0.12 -0.06 0.084
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Offset 6.9 -16.8 -11.1
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AngleOffset 90
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Scale 0.12 0.06 0.084
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Offset -6.9 -16.8 -11.1
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AngleOffset -90
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RollOffset -90
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// Fire
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@ -336,9 +336,9 @@ Model "Automag"
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Path "models"
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Model 2 "AutoMagR_d.3d"
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SurfaceSkin 2 1 "Automa1.png"
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Scale 0.12 0.06 0.084
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Offset -6.9 -16.8 -11.1
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AngleOffset -90
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Scale 0.12 -0.06 0.084
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Offset 6.9 -16.8 -11.1
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AngleOffset 90
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RollOffset -90
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// Fire
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