1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
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1485 changed files with 1157 additions and 380 deletions
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@ -2,13 +2,13 @@ Model "UPlayerFemale2"
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{
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Path "models"
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Model 0 "Female2_d.3d"
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SurfaceSkin 0 0 "Sonya.png"
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SurfaceSkin 0 0 "Female2/Sonya.png"
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SurfaceSkin 0 1 "GunPick1.png"
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Scale 0.2 0.2 0.2
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Offset -1.5 0 32
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RollOffset -90
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AngleOffset -90
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IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
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IGNORETRANSLATION
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// Still
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FrameIndex PLAY A 0 512
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FrameIndex PLAY B 0 513
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@ -251,8 +251,4 @@ Model "UPlayerFemale2"
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FrameIndex PLT3 M 0 595
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FrameIndex PLT3 N 0 596
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FrameIndex PLT3 O 0 597
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// Ice Death (first frame of faint)
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SurfaceSkin 0 0 "Sonyaice.png"
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SurfaceSkin 0 1 "GunPick1ice.png"
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FrameIndex PICE A 0 439
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}
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