1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
This commit is contained in:
parent
5346b420e3
commit
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1485 changed files with 1157 additions and 380 deletions
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@ -34,17 +34,17 @@ Model "SMiniGun"
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PitchOffset 90
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Scale 0.1 0.1 0.1
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Offset 8 -60 -7
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Offset -8 -60 -7
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FrameIndex SMMF A 2 0
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Offset 12 -60 -7
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Offset -12 -60 -7
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FrameIndex SMMF B 2 0
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Offset 6 -60 -12
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Offset -6 -60 -12
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FrameIndex SMMF C 2 0
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Offset 14 -60 -12
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Offset -14 -60 -12
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FrameIndex SMMF D 2 0
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Scale 0.15 0.15 0.15
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Offset 10 -60 -8
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Offset -10 -60 -8
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FrameIndex SMMF E 2 0
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}
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@ -55,7 +55,7 @@ Model "SMiniGun"
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SurfaceSkin 3 0 "ShockSm.png"
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AngleOffset 180
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Scale 0.12 -0.08 0.12
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Offset 6 -18 -12
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Offset -6 -18 -12
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DONTCULLBACKFACES
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FrameIndex SMIR A 3 54
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@ -70,8 +70,8 @@ Model "SMiniGun"
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Model 0 "SMinigun_d.3d"
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SurfaceSkin 0 1 "Minigun.png"
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AngleOffset 180
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Scale 0.12 -0.08 0.12
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Offset 6 -18 -12
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Scale -0.12 -0.08 0.12
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Offset -6 -18 -12
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// Down
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FrameIndex SMID A 0 1
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