1.2 update, w/ GZDoom 4.9 stuff:

- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
This commit is contained in:
Marisa the Magician 2022-11-06 00:02:46 +01:00
commit a21aa43f35
1485 changed files with 1157 additions and 380 deletions

View file

@ -60,13 +60,13 @@ Model "Quadshot"
Model 2 "Flat_d.3d"
Skin 2 "QuadMuz.png"
AngleOffset 90
Scale 0.07 0.07 0.07
Offset 9.5 -50 -7
Scale 0.09 0.09 0.09
Offset 0 -70 -13
FrameIndex QFLA A 2 0
Scale 0.12 0.12 0.12
Offset 9.5 -50 -8
Scale 0.16 0.16 0.16
Offset 0 -70 -14
FrameIndex QFLA B 2 0
}
// Way too many goddamn frames on this even though I actually reduced them
@ -78,8 +78,8 @@ Model "Quadshot"
SurfaceSkin 0 1 "Automa1.png"
SurfaceSkin 0 2 "JQuadAm1.png"
AngleOffset -90
Scale 0.32 -0.32 0.32
Offset 12 -24 -14
Scale -0.32 -0.32 0.32
Offset 0 -26 -16
// Idle
FrameIndex QUAI A 0 0
@ -296,4 +296,4 @@ Model "Quadshot"
FrameIndex QUR4 O 0 202
FrameIndex QUR4 P 0 203
FrameIndex QUR4 Q 0 204
}
}