1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
This commit is contained in:
parent
5346b420e3
commit
a21aa43f35
1485 changed files with 1157 additions and 380 deletions
|
|
@ -60,13 +60,13 @@ Model "Quadshot"
|
|||
Model 2 "Flat_d.3d"
|
||||
Skin 2 "QuadMuz.png"
|
||||
AngleOffset 90
|
||||
Scale 0.07 0.07 0.07
|
||||
Offset 9.5 -50 -7
|
||||
Scale 0.09 0.09 0.09
|
||||
Offset 0 -70 -13
|
||||
|
||||
FrameIndex QFLA A 2 0
|
||||
|
||||
Scale 0.12 0.12 0.12
|
||||
Offset 9.5 -50 -8
|
||||
Scale 0.16 0.16 0.16
|
||||
Offset 0 -70 -14
|
||||
FrameIndex QFLA B 2 0
|
||||
}
|
||||
// Way too many goddamn frames on this even though I actually reduced them
|
||||
|
|
@ -78,8 +78,8 @@ Model "Quadshot"
|
|||
SurfaceSkin 0 1 "Automa1.png"
|
||||
SurfaceSkin 0 2 "JQuadAm1.png"
|
||||
AngleOffset -90
|
||||
Scale 0.32 -0.32 0.32
|
||||
Offset 12 -24 -14
|
||||
Scale -0.32 -0.32 0.32
|
||||
Offset 0 -26 -16
|
||||
|
||||
// Idle
|
||||
FrameIndex QUAI A 0 0
|
||||
|
|
@ -296,4 +296,4 @@ Model "Quadshot"
|
|||
FrameIndex QUR4 O 0 202
|
||||
FrameIndex QUR4 P 0 203
|
||||
FrameIndex QUR4 Q 0 204
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue