1.2 update, w/ GZDoom 4.9 stuff:

- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
This commit is contained in:
Marisa the Magician 2022-11-06 00:02:46 +01:00
commit a21aa43f35
1485 changed files with 1157 additions and 380 deletions

View file

@ -334,7 +334,7 @@ Class BigGun : UnrealWeapon
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+y*5-z*1);
[x2, y2, z2] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
double a = FRandom[BigGun](0,360), s = FRandom[BigGun](0,bAlt?0.2:0.05);
Vector3 dir = (x2+y2*cos(a)*s+z2*sin(a)*s).unit();
Vector3 dir = dt_Utility.ConeSpread(x2,y2,z2,a,s);
if ( !invoker.t ) invoker.t = new("BigTracer");
invoker.t.ignoreme = self;
invoker.t.hitlist.Clear();