1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
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1485 changed files with 1157 additions and 380 deletions
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@ -432,8 +432,9 @@ Class MotionDetector : UnrealInventory
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{
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Vector2 absofs = level.Vec2Diff(Owner.pos.xy,nearscan[i].pos.xy);
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absofs *= (96./1024.);
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absofs.y *= -1;
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double ang = Owner.angle-90;
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Vector2 relofs = (absofs.x*cos(ang)+absofs.y*sin(ang),-absofs.y*cos(ang)+absofs.x*sin(ang));
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Vector2 relofs = RotateVector(absofs,ang);
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if ( max(abs(relofs.x),abs(relofs.y)) > 48. ) continue;
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// this is a long line, but it's not the longest I've ever seen
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// oh I have seen things... php code that would make you want to stab your eyes with forks...
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