1.2 update, w/ GZDoom 4.9 stuff:

- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
This commit is contained in:
Marisa the Magician 2022-11-06 00:02:46 +01:00
commit a21aa43f35
1485 changed files with 1157 additions and 380 deletions

View file

@ -163,7 +163,7 @@ Class UTranslocator : UnrealWeapon
p.angle = angle;
p.pitch = BulletSlope();
p.A_SetSize(radius);
Vector3 dir = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch));
Vector3 dir = dt_Utility.Vec3FromAngle(p.angle,p.pitch);
dir.z += 0.35*(1-abs(dir.z));
p.vel = dir*p.speed;
invoker.module = p;