1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
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1485 changed files with 1157 additions and 380 deletions
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@ -163,7 +163,7 @@ Class UTranslocator : UnrealWeapon
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p.angle = angle;
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p.pitch = BulletSlope();
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p.A_SetSize(radius);
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Vector3 dir = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch));
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Vector3 dir = dt_Utility.Vec3FromAngle(p.angle,p.pitch);
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dir.z += 0.35*(1-abs(dir.z));
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p.vel = dir*p.speed;
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invoker.module = p;
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