1.2 update, w/ GZDoom 4.9 stuff:

- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
This commit is contained in:
Marisa the Magician 2022-11-06 00:02:46 +01:00
commit a21aa43f35
1485 changed files with 1157 additions and 380 deletions

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@ -311,7 +311,8 @@ Primary fire: Single explosive shot, high recoil.
Secondary fire: Rapid fire. A puny little human like you stands no chance Secondary fire: Rapid fire. A puny little human like you stands no chance
against its recoil. against its recoil.
Magazine holds 4 shots. Magazine holds 4 shots. As this weapon is practically impossible to hold
left-handed, you're going to have a real bad time handling it.
## Autocannon ## Autocannon

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@ -2,9 +2,9 @@
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others). The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires GZDoom 4.3 or later, and runs on top of Doom Tournament. This mod requires GZDoom 4.9 or later, and runs on top of Doom Tournament. Like it, it took four years for some things to finally be possible. I've come a long way in modding, for sure.
## Currently Implemented ## What's In
- Dispersion Pistol (slot 1) (replaces fist) - Dispersion Pistol (slot 1) (replaces fist)
- Automag (slot 2) (replaces pistol) - Automag (slot 2) (replaces pistol)
@ -69,18 +69,16 @@ This mod requires GZDoom 4.3 or later, and runs on top of Doom Tournament.
- Light & Dark Flares - Light & Dark Flares
- Minigun Sentry (rare berserk replacement) - Minigun Sentry (rare berserk replacement)
- Light Sentry (rare spawn in backpacks) - Light Sentry (rare spawn in backpacks)
- Player skin customization
- On-the-fly reskins for certain weapons
## In progress ## What Didn't Make It
- N/A, this is the 1.1.4 release. - Additional Impaler attack animations, there's just a stab.
- Proper flamethrower secondary fire as described in the Unreal Bible (unlit blobs at a rate of 4 per second that catch on fire with explosions/lava/etc).
## Planned - Alternate Impaler behavior that follows the Bible (laser shots from the crystal).
- An actual "Bonesaw" weapon.
- Shifted to a 1.2 update: - ASMD behavior described in the Unreal novels (green energy beam that bounces off mirrors and water).
- Extension to the Translator so it can show item descriptions and whatnot when picking them up. Give it some usability for normal gameplay. Could eventually extend it further to make it more like Serious Sam's NETRICSA. - Quadshot partial reload animations.
- Impaler "slice" animation for melee alt. - Skaarj Trooper player model.
- Alternate flamethrower secondary that behaves more like the Unreal Bible describes (unlit blobs at a rate of 4 per second that catch on fire with explosions/lava/etc). - Return to Na Pali weapons and items.
- Alternate Impaler primary that follows the Bible (laser shots from the crystal), shifts crystal shooting to pressing both buttons at once.
- Actual Bonesaw?
- Implement ASMD behavior described in the Unreal novels (highly destructive green beam that bounces off mirrors and water).
- Redo Quadshot animations (including partial reloads).

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@ -2,4 +2,4 @@ Models, textures and audio (C)1995-1999 Epic Games.
Additional audio (C) id Software and/or Bethesda, depending on what. Additional audio (C) id Software and/or Bethesda, depending on what.
Porting and adjustments by Marisa Kirisame. Porting and adjustments by Marisa the Magician.

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@ -1,14 +1,14 @@
user int sting_hudmode = 0; // hud mode nosave int sting_hudmode = 0; // hud mode
// 0 - full, large numbers, cummulative armor // 0 - full, large numbers, cummulative armor
// 1 - full, small numbers, individial armor // 1 - full, small numbers, individial armor
// 2 - all on bottom // 2 - all on bottom
// 3 - bottom corners only, no numbers // 3 - bottom corners only, no numbers
// 4 - minimal display on bottom right corner // 4 - minimal display on bottom right corner
// 5 - minimalistic top hud from 0.871 and up // 5 - minimalistic top hud from 0.871 and up
user int sting_introtype = 0; // 0 - unreal '98 nosave int sting_introtype = 0; // 0 - unreal '98
// 1 - unreal '97 // 1 - unreal '97
// 2 - unreal '96 // 2 - unreal '96
// 3 - unreal '95 // 3 - unreal '95
server bool sting_telegun = false; // enable teleport capsules server bool sting_telegun = false; // enable teleport capsules
// basically this game's own // basically this game's own
// translocator before the translocator // translocator before the translocator
@ -65,7 +65,7 @@ server bool sting_nopstart = false; // players start only with the
// dispersion pistol, otherwise they // dispersion pistol, otherwise they
// also get an automag for the sake // also get an automag for the sake
// of consistency with doom defaults // of consistency with doom defaults
user bool sting_transext = false; // use an extended translator graphic nosave bool sting_transext = false; // use an extended translator graphic
// to fit more text // to fit more text
// thanks Kynikoss for this, it's much // thanks Kynikoss for this, it's much
// better than the trash garbage mods // better than the trash garbage mods
@ -93,10 +93,22 @@ server bool sting_biosplash = false; // biorifle alt splashes like in ut
server bool sting_flametspread = false; // targets on fire spread the flames server bool sting_flametspread = false; // targets on fire spread the flames
// to anyone nearby (may be op) // to anyone nearby (may be op)
server bool sting_impself = false; // disable impaler beam self-hit server bool sting_impself = false; // disable impaler beam self-hit
user bool sting_zoomshader = true; // rifle scope shader nosave bool sting_zoomshader = true; // rifle scope shader
server bool sting_proto = false; // allow prototype content server bool sting_proto = false; // allow prototype content
server bool sting_allsuits = false; // allow the player to wear all three server bool sting_allsuits = false; // allow the player to wear all three
// types of suits simultaneously // types of suits simultaneously
// (this is very unbalanced) // (this is very unbalanced)
server bool sting_peacehome = false; // peacemaker doesn't home in on owner server bool sting_peacehome = false; // peacemaker doesn't home in on owner
// or friendlies // or friendlies
user String sting_female1skin = "Gina"; // player skins go here
user String sting_female2skin = "Sonya";
user String sting_male1skin = "Kurgan";
user String sting_male2skin = "Ash";
user String sting_male3skin = "Dante";
nosave int sting_altbetamag = 0; // betamag uses alternate skin (2: only right hand, 3: only left hand)
nosave bool sting_altflamet = false; // flamethrower uses alternate skin
nosave bool sting_olddpistol = false; // old, darker Dispersion Pistol skin
nosave int sting_oldbrifle = 0; // old, darker Biorifle skin (or 2: "napalm gun" skin)
nosave bool sting_oldtarydium = false; // old, darker Tarydium Shard skin

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@ -0,0 +1,2 @@
SpaceWidth 8
FontHeight 18

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