From a36a7368876b694db81f890bae53be4ac2dbb6d2 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Thu, 5 Dec 2019 13:35:43 +0100 Subject: [PATCH] 1.0.6 release: - Revert 1.2 stretch compensation like in Doom Tournament. --- Readme.md | 2 +- modeldef.asmd | 36 +++++------ modeldef.automag | 14 ++--- modeldef.betamag | 10 +-- modeldef.biggun | 20 +++--- modeldef.bonesaw | 2 +- modeldef.dpistol | 20 +++--- modeldef.eightball | 18 +++--- modeldef.female1 | 4 +- modeldef.female2 | 4 +- modeldef.flamegun | 12 ++-- modeldef.gatling | 8 +-- modeldef.impaler | 22 +++---- modeldef.male1 | 4 +- modeldef.male2 | 4 +- modeldef.male3 | 4 +- modeldef.napalm | 16 ++--- modeldef.olsmp | 8 +-- modeldef.peacemaker | 10 +-- modeldef.quadshot | 16 ++--- modeldef.razorjack | 10 +-- modeldef.rifle | 14 ++--- modeldef.stinger | 14 ++--- modeldef.stunner | 2 +- modeldef.ubiorifle | 14 ++--- modeldef.uflak | 20 +++--- modeldef.uminigun | 10 +-- modeldef.umisc | 134 ++++++++++++++++++++--------------------- modeldef.utranslocator | 10 +-- zscript/miscitems.zsc | 6 +- 30 files changed, 234 insertions(+), 234 deletions(-) diff --git a/Readme.md b/Readme.md index 8bc9473..d009864 100644 --- a/Readme.md +++ b/Readme.md @@ -73,7 +73,7 @@ This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament. ## In progress - - N/A, this is the 1.0.5 release. + - N/A, this is the 1.0.6 release. ## Planned diff --git a/modeldef.asmd b/modeldef.asmd index c6ccc47..5d76339 100644 --- a/modeldef.asmd +++ b/modeldef.asmd @@ -3,8 +3,8 @@ Model "ASMDAmmo" Path "models" Model 0 "AsmdAmmoM_d.3d" SurfaceSkin 0 1 "JAsmdAmmo1.png" - Scale 0.09 -0.09 0.108 - ZOffset 10 + Scale 0.09 -0.09 0.09 + ZOffset 9 FrameIndex SHOA A 0 0 } @@ -14,8 +14,8 @@ Model "ASMDAmmoX" Path "models" Model 0 "AsmdAmmoM_d.3d" SurfaceSkin 0 0 "ShockC.png" - Scale 0.09 -0.09 0.108 - ZOffset 10 + Scale 0.09 -0.09 0.09 + ZOffset 9 DONTCULLBACKFACES FrameIndex SHOA A 0 0 @@ -26,8 +26,8 @@ Model "ASMDAmmoXX" Path "models" Model 0 "AsmdAmmoM_d.3d" SurfaceSkin 0 2 "ShockSm.png" - Scale 0.09 -0.09 0.108 - ZOffset 10 + Scale 0.09 -0.09 0.09 + ZOffset 9 DONTCULLBACKFACES FrameIndex SHOA A 0 0 @@ -38,8 +38,8 @@ Model "ASMDAmmo2" Path "models" Model 0 "AsmdAmmoSmallM_d.3d" SurfaceSkin 0 0 "JAsmdAmmo1.png" - Scale 0.03 -0.04 0.06 - ZOffset 6 + Scale 0.03 -0.04 0.05 + ZOffset 5 FrameIndex SHOA B 0 0 } @@ -49,8 +49,8 @@ Model "ASMDAmmo2X" Path "models" Model 0 "AsmdAmmoSmallM_d.3d" SurfaceSkin 0 1 "ShockC.png" - Scale 0.03 -0.04 0.06 - ZOffset 6 + Scale 0.03 -0.04 0.05 + ZOffset 5 DONTCULLBACKFACES FrameIndex SHOA B 0 0 @@ -61,7 +61,7 @@ Model "ASMDBall" Path "models" Model 0 "TazerProja_d.3d" Skin 0 "AsmdBall.png" - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL @@ -74,7 +74,7 @@ Model "ASMDBeamRing" Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdBeam.png" - Scale 0.72 0.6 0.6 + Scale 0.6 0.6 0.6 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -91,7 +91,7 @@ Model "ASMDSBeamRing" Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdSBeam.png" - Scale 0.72 0.6 0.6 + Scale 0.6 0.6 0.6 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -108,7 +108,7 @@ Model "ASMDBlastRing" Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdPBeam.png" - Scale 1.44 1.2 1.2 + Scale 1.2 1.2 1.2 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -126,7 +126,7 @@ Model "ASMDRingTrail" Path "models" Model 0 "RingEx_d.3d" Skin 0 "AsmdBeam.png" - Scale 0.024 0.02 0.02 + Scale 0.02 0.02 0.02 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -144,13 +144,13 @@ Model "ASMD" Path "models" Model 1 "ASMDPick_d.3d" Skin 1 "ASMD1_.png" - ZOffset 8 + ZOffset 7 AngleOffset 90 - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 FrameIndex ASMP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex ASMP A 1 0 } diff --git a/modeldef.automag b/modeldef.automag index 06074fc..47f82bc 100644 --- a/modeldef.automag +++ b/modeldef.automag @@ -3,8 +3,8 @@ Model "UClip" Path "models" Model 0 "ClipM_d.3d" Skin 0 "Jclip1_.png" - Scale 0.04 -0.04 0.048 - ZOffset 1.5 + Scale 0.04 -0.04 0.04 + ZOffset 1.2 FrameIndex UCLP A 0 0 } @@ -14,7 +14,7 @@ Model "UCasing" Path "models" Model 0 "Shell_d.3d" Skin 0 "Shell1.png" - Scale 0.0264 -0.022 0.022 + Scale 0.022 -0.022 0.022 AngleOffset 90 RollOffset 180 ZOffset 1 @@ -31,7 +31,7 @@ Model "AutomagMag" Path "models" Model 0 "AutoMagSpentClip_d.3d" Skin 0 "Automa1.png" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 ZOffset 1 USEACTORPITCH USEACTORROLL @@ -46,13 +46,13 @@ Model "Automag" Path "models" Model 1 "AutoMagPickup_d.3d" Skin 1 "Automa1_.png" - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 AngleOffset -90 - ZOffset 6 + ZOffset 5 FrameIndex AUTP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex AUTP A 1 0 } diff --git a/modeldef.betamag b/modeldef.betamag index ec071c9..36c4391 100644 --- a/modeldef.betamag +++ b/modeldef.betamag @@ -3,13 +3,13 @@ Model "Betamag" Path "models" Model 1 "OldAutoMagPick_d.3d" Skin 1 "AutoHand1_.png" - Scale 0.05 -0.05 0.06 + Scale 0.05 -0.05 0.05 AngleOffset -90 - ZOffset 9 + ZOffset 8 FrameIndex AUTP B 1 0 - ZOffset 13 + ZOffset 11 ROTATING FrameIndex AUTP A 1 0 } @@ -19,7 +19,7 @@ Model "BCasing" Path "models" Model 0 "OldShell_d.3d" Skin 0 "AutoHand1.png" - Scale 0.0264 -0.022 0.022 + Scale 0.022 -0.022 0.022 AngleOffset 90 RollOffset 180 ZOffset 1 @@ -36,7 +36,7 @@ Model "BCasing2" Path "models" Model 0 "OldShell_d.3d" Skin 0 "Autom1.png" - Scale 0.0264 -0.022 0.022 + Scale 0.022 -0.022 0.022 AngleOffset 90 RollOffset 180 ZOffset 1 diff --git a/modeldef.biggun b/modeldef.biggun index e176984..cdbe9bc 100644 --- a/modeldef.biggun +++ b/modeldef.biggun @@ -4,7 +4,7 @@ Model "BigAmmo" Model 0 "BigGAmmoBox_d.3d" SurfaceSkin 0 0 "Jclip1_.png" SurfaceSkin 0 1 "RifleBul1.png" - Scale 0.15 0.15 0.18 + Scale 0.15 0.15 0.15 FrameIndex BIGA A 0 0 } @@ -13,7 +13,7 @@ Model "BigAmmo2" Path "models" Model 0 "BigGAmmo_d.3d" Skin 0 "Jclip1_.png" - Scale 0.15 0.15 0.18 + Scale 0.15 0.15 0.15 FrameIndex BIGA A 0 0 } @@ -22,7 +22,7 @@ Model "BigAmmo3" Path "models" Model 0 "BigGAmmoSingle_d.3d" Skin 0 "Jclip1_.png" - Scale 0.15 0.15 0.18 + Scale 0.15 0.15 0.15 FrameIndex BIGA A 0 0 } @@ -33,7 +33,7 @@ Model "FatRing" Model 0 "FatRing_d.3d" Skin 0 "JRingEx1.png" PitchOffset 90 - Scale 1.2 1.0 1.0 + Scale 1.0 1.0 1.0 DONTCULLBACKFACES USEACTORPITCH USEACTORROLL @@ -56,13 +56,13 @@ Model "BigGun" Path "models" Model 1 "BigGPick_d.3d" Skin 1 "JBigGun1_.png" - ZOffset 15 + ZOffset 13 AngleOffset 90 - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 FrameIndex BIGP B 1 0 - ZOffset 16 + ZOffset 14 ROTATING FrameIndex BIGP A 1 0 } @@ -72,7 +72,7 @@ Model "BigCasing" Path "models" Model 0 "BigGShellC_d.3d" Skin 0 "Jclip1.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset 90 Offset 3 0 2 USEACTORPITCH @@ -88,9 +88,9 @@ Model "BigMag" Path "models" Model 0 "BigGMag_d.3d" Skin 0 "JBigGun1.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset 90 - ZOffset 2.5 + ZOffset 2.2 USEACTORPITCH USEACTORROLL USEROTATIONCENTER diff --git a/modeldef.bonesaw b/modeldef.bonesaw index 350152d..7392e91 100644 --- a/modeldef.bonesaw +++ b/modeldef.bonesaw @@ -3,7 +3,7 @@ Model "Bonesaw" Path "models" Model 1 "BonesawPick_d.3d" Skin 1 "JBoneSw1_.png" - Scale 0.096 -0.08 0.096 + Scale 0.08 -0.08 0.08 AngleOffset 180 Offset 8 0 6 diff --git a/modeldef.dpistol b/modeldef.dpistol index 2a62326..bdc000c 100644 --- a/modeldef.dpistol +++ b/modeldef.dpistol @@ -3,7 +3,7 @@ Model "WeaponPowerUp" Path "models" Model 0 "WeaponPowerUpMesh_d.3d" SurfaceSkin 0 1 "aPower1.png" - Scale 0.1 -0.1 0.12 + Scale 0.1 -0.1 0.1 ZOffset 20 FrameIndex WPOW A 0 0 @@ -14,7 +14,7 @@ Model "WeaponPowerUpX" Path "models" Model 0 "WeaponPowerUpMesh_d.3d" SurfaceSkin 0 0 "PowerFX.png" - Scale 0.1 -0.1 0.12 + Scale 0.1 -0.1 0.1 ZOffset 20 DONTCULLBACKFACES @@ -44,7 +44,7 @@ Model "DispersionAmmo" { Path "models" Model 0 "DispM1_d.3d" - Scale 0.3 0.18 0.096 + Scale 0.3 0.18 0.08 Offset 8 0 0 AngleOffset 90 @@ -80,7 +80,7 @@ Model "DAmmo2" { Path "models" Model 0 "DispM1_d.3d" - Scale 0.3 0.18 0.096 + Scale 0.3 0.18 0.08 Offset 8 0 0 AngleOffset 90 @@ -116,7 +116,7 @@ Model "DAmmo3" { Path "models" Model 0 "DispM1_d.3d" - Scale 0.3 0.18 0.096 + Scale 0.3 0.18 0.08 Offset 8 0 0 AngleOffset 90 @@ -152,7 +152,7 @@ Model "DAmmo4" { Path "models" Model 0 "DispM1_d.3d" - Scale 0.3 0.18 0.096 + Scale 0.3 0.18 0.08 Offset 8 0 0 AngleOffset 90 @@ -188,7 +188,7 @@ Model "DAmmo5" { Path "models" Model 0 "DispM1_d.3d" - Scale 0.3 0.18 0.096 + Scale 0.3 0.18 0.08 Offset 8 0 0 AngleOffset 90 @@ -226,13 +226,13 @@ Model "DispersionPistol" Path "models" Model 1 "DPistolPick_d.3d" Skin 1 "DPistol1_.png" - ZOffset 8 + ZOffset 7 AngleOffset 90 - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 FrameIndex DPIP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex DPIP A 1 0 } diff --git a/modeldef.eightball b/modeldef.eightball index f9cc9e8..7095d82 100644 --- a/modeldef.eightball +++ b/modeldef.eightball @@ -3,8 +3,8 @@ Model "URocketAmmo" Path "models" Model 0 "RocketCanMesh_d.3d" Skin 0 "JRocketCan1.png" - Scale 0.12 0.12 0.144 - ZOffset 7 + Scale 0.12 0.12 0.12 + ZOffset 6 FrameIndex RPAK A 0 0 FrameIndex RPAK B 0 1 @@ -24,8 +24,8 @@ Model "URocketAmmo2" Model 0 "SingleRocketMesh_d.3d" SurfaceSkin 0 0 "JRocketCan1.png" SurfaceSkin 0 1 "JRocket1_.png" - Scale 0.05 0.05 0.056 - ZOffset 4 + Scale 0.05 0.05 0.05 + ZOffset 3.5 FrameIndex RCKT A 0 0 FrameIndex RCKT B 0 1 @@ -36,13 +36,13 @@ Model "Eightball" Path "models" Model 1 "EightPick_d.3d" Skin 1 "JEightB1_.png" - ZOffset 4 + ZOffset 3.5 AngleOffset 90 - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 FrameIndex EBLP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex EBLP A 1 0 } @@ -54,7 +54,7 @@ Model "URocket" Skin 0 "JRocket1.png" AngleOffset 90 Offset 5 0 0 - Scale 0.05 0.05 0.06 + Scale 0.05 0.05 0.05 USEACTORPITCH FrameIndex RCKT A 0 1 @@ -69,7 +69,7 @@ Model "UGrenade" Skin 0 "JRocket1.png" AngleOffset 90 Offset -2 0 0 - Scale 0.05 0.05 0.06 + Scale 0.05 0.05 0.05 USEACTORPITCH FrameIndex RCKT A 0 0 diff --git a/modeldef.female1 b/modeldef.female1 index 9d177c4..4de3071 100644 --- a/modeldef.female1 +++ b/modeldef.female1 @@ -4,8 +4,8 @@ Model "UPlayerFemale1" Model 0 "Female1_d.3d" SurfaceSkin 0 0 "gina.png" SurfaceSkin 0 1 "GunPick1.png" - Scale 0.24 0.2 0.2 - Offset -2 0 32 + Scale 0.2 0.2 0.2 + Offset -1.5 0 32 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.female2 b/modeldef.female2 index 33b2047..b8d89c8 100644 --- a/modeldef.female2 +++ b/modeldef.female2 @@ -4,8 +4,8 @@ Model "UPlayerFemale2" Model 0 "Female2_d.3d" SurfaceSkin 0 0 "Sonya.png" SurfaceSkin 0 1 "GunPick1.png" - Scale 0.24 0.2 0.2 - Offset -2 0 32 + Scale 0.2 0.2 0.2 + Offset -1.5 0 32 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.flamegun b/modeldef.flamegun index 7c263cc..d25931e 100644 --- a/modeldef.flamegun +++ b/modeldef.flamegun @@ -4,7 +4,7 @@ Model "UFireball" Model 0 "Flame_d.3d" Skin 0 "JFlame2.png" PitchOffset 90 - Scale 0.048 0.04 0.04 + Scale 0.04 0.04 0.04 Offset -4 0 0 PITCHFROMMOMENTUM @@ -26,7 +26,7 @@ Model "UFireball2" Model 0 "Flame_d.3d" Skin 0 "JFlame3.png" PitchOffset 90 - Scale 0.06 0.05 0.05 + Scale 0.05 0.05 0.05 Offset -5 0 0 PITCHFROMMOMENTUM @@ -48,7 +48,7 @@ Model "UFireballEmber" Model 0 "Flame_d.3d" Skin 0 "JFlame3.png" PitchOffset 90 - Scale 0.024 0.02 0.02 + Scale 0.02 0.02 0.02 Offset -2 0 0 PITCHFROMMOMENTUM @@ -70,12 +70,12 @@ Model "FlameGun" Path "models" Model 1 "FlameGPick_d.3d" Skin 1 "JFlameG1_.png" - ZOffset 6 - Scale 0.04 0.04 0.048 + ZOffset 5 + Scale 0.04 0.04 0.04 FrameIndex FGNP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex FGNP A 1 0 } diff --git a/modeldef.gatling b/modeldef.gatling index 39c42ce..6446a0d 100644 --- a/modeldef.gatling +++ b/modeldef.gatling @@ -5,7 +5,7 @@ Model "SMiniShell" Skin 0 "jsshell.png" PitchOffset 90 PITCHFROMMOMENTUM - Scale -0.048 0.02 0.02 + Scale -0.04 0.02 0.02 FrameIndex SMIS A 0 0 } @@ -15,12 +15,12 @@ Model "SMiniGun" Path "models" Model 1 "SMiniPick_d.3d" Skin 1 "Minigun_.png" - ZOffset 12 - Scale 0.18 0.18 0.216 + ZOffset 10 + Scale 0.18 0.18 0.18 FrameIndex SMIP B 1 0 - ZOffset 15 + ZOffset 14 ROTATING FrameIndex SMIP A 1 0 } diff --git a/modeldef.impaler b/modeldef.impaler index c5436c2..5d1bb67 100644 --- a/modeldef.impaler +++ b/modeldef.impaler @@ -3,9 +3,9 @@ Model "ImpalerAmmo" Path "models" Model 0 "ImpalerAmmo_d.3d" Skin 0 "JImpale1_.png" - Scale 0.25 0.25 0.3 + Scale 0.25 0.25 0.25 AngleOffset 90 - ZOffset 4 + ZOffset 3.5 FrameIndex IAMO A 0 0 } @@ -14,9 +14,9 @@ Model "ImpalerAmmo2" Path "models" Model 0 "ImpalerProj_d.3d" Skin 0 "JImpale1_.png" - Scale 0.25 0.25 0.3 + Scale 0.25 0.25 0.25 AngleOffset 90 - ZOffset 2 + ZOffset 1.5 FrameIndex IAMO A 0 0 } @@ -26,7 +26,7 @@ Model "ImpalerBurstBolt" Path "models" Model 0 "PBolt_d.3d" Offset 5.0125 0 0 - Scale 0.050125 0.1025 0.123 + Scale 0.050125 0.1025 0.1025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -49,7 +49,7 @@ Model "ImpalerBolt" Path "models" Model 0 "PBolt_d.3d" Offset 10.125 0 0 - Scale 0.10125 0.2025 0.243 + Scale 0.10125 0.2025 0.2025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -72,7 +72,7 @@ Model "StarterImpalerBolt" Path "models" Model 0 "SBolt_d.3d" Offset 10.125 0 0 - Scale 0.10125 0.2025 0.243 + Scale 0.10125 0.2025 0.2025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -94,7 +94,7 @@ Model "ImpalerChunk" Path "models" Model 0 "burstx_d.3d" Skin 0 "JIBurst1.png" - Scale 0.4 0.4 0.48 + Scale 0.4 0.4 0.4 USEACTORPITCH USEACTORROLL @@ -114,7 +114,7 @@ Model "ImpalerProjectile" Path "models" Model 0 "ImpalerProj_d.3d" Skin 0 "JImpale1.png" - Scale 0.15 0.15 0.18 + Scale 0.15 0.15 0.15 PITCHFROMMOMENTUM USEACTORROLL @@ -130,13 +130,13 @@ Model "Impaler" PitchOffset -5 RollOffset 45 AngleOffset 180 - Scale 0.15 -0.18 0.18 + Scale 0.2 -0.2 0.2 FrameIndex IMPP B 1 0 PitchOffset 0 RollOffset 0 - Scale 0.2 -0.2 0.24 + Scale 0.2 -0.2 0.2 Offset 6 0 9 ROTATING FrameIndex IMPP A 1 0 diff --git a/modeldef.male1 b/modeldef.male1 index fdac7f5..0c6cd05 100644 --- a/modeldef.male1 +++ b/modeldef.male1 @@ -4,8 +4,8 @@ Model "UPlayerMale1" Model 0 "Male1_d.3d" SurfaceSkin 0 0 "Kurgan.png" SurfaceSkin 0 1 "GunPick1.png" - Scale 0.24 0.2 0.2 - Offset 3 7 25 + Scale 0.2 0.2 0.2 + Offset 2.5 7 25 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.male2 b/modeldef.male2 index 588ca37..32a6fea 100644 --- a/modeldef.male2 +++ b/modeldef.male2 @@ -4,8 +4,8 @@ Model "UPlayerMale2" Model 0 "Male2_d.3d" SurfaceSkin 0 0 "Ash.png" SurfaceSkin 0 1 "GunPick1.png" - Scale 0.24 0.2 0.2 - Offset 3 -7 25 + Scale 0.2 0.2 0.2 + Offset 2.5 -7 25 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.male3 b/modeldef.male3 index 7563a45..18a65bc 100644 --- a/modeldef.male3 +++ b/modeldef.male3 @@ -4,8 +4,8 @@ Model "UPlayerMale3" Model 0 "Male3_d.3d" SurfaceSkin 0 0 "Dante.png" SurfaceSkin 0 1 "GunPick1.png" - Scale 0.24 0.2 0.2 - Offset 3 -7 25 + Scale 0.2 0.2 0.2 + Offset 2.5 -7 25 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.napalm b/modeldef.napalm index 8e15ac5..2d873e0 100644 --- a/modeldef.napalm +++ b/modeldef.napalm @@ -3,10 +3,10 @@ Model "FlameAmmo" Path "models" Model 0 "steelbarrelM_d.3d" Skin 0 "JNapalmAm1.png" - Scale -0.04 0.04 0.048 + Scale -0.04 0.04 0.04 AngleOffset 90 RollOffset 180 - ZOffset 6 + ZOffset 5 FrameIndex FLMA A 0 0 } @@ -16,7 +16,7 @@ Model "UNapalm" Path "models" Model 0 "BioRGel_d.3d" Skin 0 "JNapGel1.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -87,7 +87,7 @@ Model "UNapalmGlob" Path "models" Model 0 "BioRGel_d.3d" Skin 0 "JNapGel1.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -158,7 +158,7 @@ Model "UNapalmSplash" Path "models" Model 0 "BioRGel_d.3d" Skin 0 "JNapGel1.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -231,13 +231,13 @@ Model "UFlamethrower" Model 1 "FlameTPick_d.3d" SurfaceSkin 1 0 "JNapalm1_.png" SurfaceSkin 1 1 "Flamet_.png" - ZOffset 10 + ZOffset 9 AngleOffset -90 - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 FrameIndex FLMP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex FLMP A 1 0 } diff --git a/modeldef.olsmp b/modeldef.olsmp index ef6e70f..369ce42 100644 --- a/modeldef.olsmp +++ b/modeldef.olsmp @@ -3,7 +3,7 @@ Model "OLSMPAmmo" Path "models" Model 0 "OLSMPAmmo_d.3d" Skin 0 "OLSMP_.png" - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 ZOffset 1 FrameIndex UCLP A 0 0 @@ -14,13 +14,13 @@ Model "OLSMP" Path "models" Model 1 "OLSMPPick_d.3d" Skin 1 "OLSMP_.png" - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 AngleOffset -90 - ZOffset 19 + ZOffset 16 FrameIndex AUTP B 1 0 - ZOffset 21 + ZOffset 20 ROTATING FrameIndex AUTP A 1 0 } diff --git a/modeldef.peacemaker b/modeldef.peacemaker index cb93ce7..3865ea8 100644 --- a/modeldef.peacemaker +++ b/modeldef.peacemaker @@ -4,7 +4,7 @@ Model "Peacerocket" Model 0 "perock_d.3d" SurfaceSkin 0 1 "Jpeace1.png" PitchOffset -90 - Scale 0.16 0.192 0.16 + Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL @@ -16,7 +16,7 @@ Model "PeaceFragment" Path "models" Model 0 "sfrag_d.3d" Skin 0 "Jpeace1.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL @@ -33,9 +33,9 @@ Model "Peacebarrel" Path "models" Model 0 "peace_d.3d" Skin 0 "Jpeace1.png" - ZOffset 10 + ZOffset 9 AngleOffset -45 - Scale 0.16 -0.16 0.192 + Scale 0.16 -0.16 0.16 USEACTORPITCH USEACTORROLL @@ -83,7 +83,7 @@ Model "Peacemaker" Skin 1 "Jpeacehand1_.png" RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way ZOffset 5 - Scale 0.16 -0.192 0.16 + Scale 0.16 -0.16 0.16 FrameIndex PEAP B 1 0 diff --git a/modeldef.quadshot b/modeldef.quadshot index 1313546..de54e24 100644 --- a/modeldef.quadshot +++ b/modeldef.quadshot @@ -3,9 +3,9 @@ Model "UShells" Path "models" Model 0 "ShellsM_d.3d" Skin 0 "JQuadAm1_.png" - Scale 0.03 0.03 0.036 + Scale 0.03 0.03 0.03 AngleOffset 90 - ZOffset 3 + ZOffset 2.5 FrameIndex QAMO A 0 0 } @@ -15,9 +15,9 @@ Model "UShells2" Path "models" Model 0 "ShellsSmallM_d.3d" Skin 0 "JQuadAm1_.png" - Scale 0.03 0.03 0.036 + Scale 0.03 0.03 0.03 AngleOffset 90 - ZOffset 1.5 + ZOffset 1.25 FrameIndex QAMO A 0 0 } @@ -27,7 +27,7 @@ Model "QCasing" Path "models" Model 0 "QShell_d.3d" Skin 0 "JQuadAm2.png" - Scale 0.03 -0.03 0.036 + Scale 0.03 -0.03 0.03 AngleOffset 90 ZOffset 1 USEACTORPITCH @@ -43,13 +43,13 @@ Model "Quadshot" Path "models" Model 1 "QuadShotPickup_d.3d" Skin 1 "GunPick1_.png" - ZOffset 6 + ZOffset 5 AngleOffset -90 - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 FrameIndex QSPK B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex QSPK A 1 0 } diff --git a/modeldef.razorjack b/modeldef.razorjack index cb97647..1615874 100644 --- a/modeldef.razorjack +++ b/modeldef.razorjack @@ -4,7 +4,7 @@ Model "RazorAmmo" Model 0 "RazorAmmoMesh_d.3d" Skin 0 "JPickup21.png" ZOffset 5 - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 FrameIndex BHOP A 0 0 FrameIndex BHOP B 0 1 @@ -19,7 +19,7 @@ Model "RazorBlade" USEACTORROLL ROTATING AngleOffset 90 - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 Rotation-Speed 15 FrameIndex RAZB A 0 0 @@ -40,7 +40,7 @@ Model "RazorBladeTrail" USEACTORPITCH USEACTORROLL AngleOffset 90 - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 FrameIndex RAZB A 0 0 } @@ -53,11 +53,11 @@ Model "Razorjack" RollOffset -8 AngleOffset 90 ZOffset 2 - Scale 0.05 -0.05 0.06 + Scale 0.05 -0.05 0.05 FrameIndex RZRP B 1 0 - ZOffset 13 + ZOffset 11 ROTATING FrameIndex RZRP A 1 0 } diff --git a/modeldef.rifle b/modeldef.rifle index 9536c88..a18b64d 100644 --- a/modeldef.rifle +++ b/modeldef.rifle @@ -3,8 +3,8 @@ Model "URifleAmmo" Path "models" Model 0 "RifleBullets_d.3d" Skin 0 "RifleBul1.png" - Scale 0.05 0.05 0.06 - ZOffset 9.5 + Scale 0.05 0.05 0.05 + ZOffset 8 FrameIndex SBOX A 0 0 } @@ -14,8 +14,8 @@ Model "URifleAmmo2" Path "models" Model 0 "RifleRoundM_d.3d" Skin 0 "RifleR1.png" - Scale 0.04 0.04 0.048 - ZOffset 8 + Scale 0.04 0.04 0.04 + ZOffset 7 FrameIndex SRND A 0 0 } @@ -25,13 +25,13 @@ Model "URifle" Path "models" Model 1 "RiPick_d.3d" Skin 1 "JRifle1_.png" - Scale 0.12 0.12 0.144 + Scale 0.12 0.12 0.12 AngleOffset 90 - ZOffset 6 + ZOffset 5 FrameIndex SRFP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex SRFP A 1 0 } diff --git a/modeldef.stinger b/modeldef.stinger index 6310eac..4fc2f95 100644 --- a/modeldef.stinger +++ b/modeldef.stinger @@ -5,7 +5,7 @@ Model "Stinger" Skin 1 "Sting1_.png" Offset -3 3 2 AngleOffset -90 - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 FrameIndex STNP B 1 0 @@ -19,7 +19,7 @@ Model "StingerAmmo" Path "models" Model 0 "TarydiumPickup_d.3d" Skin 0 "JTaryPick1_.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 ZOffset 1 FrameIndex SAMO A 0 0 @@ -30,8 +30,8 @@ Model "StingerAmmo2" Path "models" Model 0 "TarydiumLarge_d.3d" Skin 0 "JTaryPick1_.png" - Scale 0.04 0.04 0.048 - ZOffset 3 + Scale 0.04 0.04 0.04 + ZOffset 2.5 FrameIndex SAMO B 0 0 } @@ -41,7 +41,7 @@ Model "StingerProjectile" Path "models" Model 0 "TarydiumProjectile_d.3d" Skin 0 "JTaryPick1.png" - Scale 0.03 0.03 0.036 + Scale 0.03 0.03 0.03 AngleOffset -90 PITCHFROMMOMENTUM USEACTORROLL @@ -54,7 +54,7 @@ Model "StingerChunk" Path "models" Model 0 "burstx_d.3d" Skin 0 "JBurst1.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 USEACTORPITCH USEACTORROLL @@ -73,7 +73,7 @@ Model "ViewStingerChunk" Path "models" Model 0 "burstx_d.3d" Skin 0 "JBurst1.png" - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 USEACTORPITCH USEACTORROLL diff --git a/modeldef.stunner b/modeldef.stunner index fa7f4bb..95be022 100644 --- a/modeldef.stunner +++ b/modeldef.stunner @@ -3,7 +3,7 @@ Model "Stunner" Path "models" Model 1 "StunnerPickup_d.3d" Skin 1 "Stunner_.png" - Scale -0.04 0.04 0.048 + Scale -0.04 0.04 0.04 ZOffset 1.5 FrameIndex STNP B 1 0 diff --git a/modeldef.ubiorifle b/modeldef.ubiorifle index fb322fa..3949fda 100644 --- a/modeldef.ubiorifle +++ b/modeldef.ubiorifle @@ -3,8 +3,8 @@ Model "UBioAmmo" Path "models" Model 0 "sludgemesh_d.3d" Skin 0 "JPickup1.png" - Scale 0.08 -0.08 0.096 - ZOffset 7 + Scale 0.08 -0.08 0.08 + ZOffset 6 FrameIndex BIOA A 0 0 FrameIndex BIOA B 0 1 @@ -42,7 +42,7 @@ Model "UBioAmmo2" Path "models" Model 0 "sludgemeshsmall_d.3d" Skin 0 "JPickup1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 ZOffset 1 FrameIndex BIOA A 0 0 @@ -63,7 +63,7 @@ Model "UBioGel" Path "models" Model 0 "BioRGel_d.3d" Skin 0 "Jflare.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -135,7 +135,7 @@ Model "UBioSplash" Path "models" Model 0 "BioRGel_d.3d" Skin 0 "Jflare.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -207,7 +207,7 @@ Model "UBioGlob" Path "models" Model 0 "BioRGel_d.3d" Skin 0 "Jflare.png" - Scale 0.12 0.1 0.1 + Scale 0.1 0.1 0.1 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -279,7 +279,7 @@ Model "UBioRifle" Path "models" Model 1 "BRiflePick_d.3d" Skin 1 "JBRifle1_.png" - Scale 0.2 -0.2 0.24 + Scale 0.2 -0.2 0.2 AngleOffset 180 ZOffset 0 diff --git a/modeldef.uflak b/modeldef.uflak index b6fddd7..15f86a1 100644 --- a/modeldef.uflak +++ b/modeldef.uflak @@ -3,8 +3,8 @@ Model "UFlakBox" Path "models" Model 0 "flakboxMesh_d.3d" Skin 0 "JPickup1.png" - Scale 0.09 0.09 0.108 - ZOffset 6 + Scale 0.09 0.09 0.09 + ZOffset 5 RollOffset 180 FrameIndex FAMO A 0 0 @@ -15,8 +15,8 @@ Model "UFlakAmmo" Path "models" Model 0 "FlakSh_d.3d" Skin 0 "Jflakshel1_.png" - Scale 0.2 0.24 0.2 - ZOffset 2.25 + Scale 0.2 0.2 0.2 + ZOffset 2 RollOffset -90 FrameIndex FAMO B 0 0 @@ -27,7 +27,7 @@ Model "UFlakChunk" Path "models" Model 0 "ChnkX_d.3d" Skin 0 "Jflakshel1.png" - Scale 0.05 0.05 0.06 + Scale 0.05 0.05 0.05 ZOffset 2 USEACTORPITCH USEACTORROLL @@ -45,7 +45,7 @@ Model "UFlakSlug" Path "models" Model 0 "FlakSh_d.3d" Skin 0 "Jflakshel1.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 AngleOffset 90 USEACTORPITCH @@ -57,7 +57,7 @@ Model "UFlakMag" Path "models" Model 0 "FlakShSpent_d.3d" Skin 0 "Jflakshel1.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 AngleOffset 90 ZOffset 1 USEACTORPITCH @@ -73,13 +73,13 @@ Model "UFlakCannon" Path "models" Model 1 "FlakPick_d.3d" Skin 1 "Jflak1_.png" - ZOffset 12 + ZOffset 10 AngleOffset 90 - Scale 0.12 0.12 0.134 + Scale 0.12 0.12 0.12 FrameIndex FPCK B 1 0 - ZOffset 13 + ZOffset 11 ROTATING FrameIndex FPCK A 1 0 } diff --git a/modeldef.uminigun b/modeldef.uminigun index fe8699e..14fd9f5 100644 --- a/modeldef.uminigun +++ b/modeldef.uminigun @@ -3,9 +3,9 @@ Model "UMiniAmmo" Path "models" Model 0 "ShellBoxMesh_d.3d" Skin 0 "JPickup21.png" - ZOffset 6 + ZOffset 5 AngleOffset 180 - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 FrameIndex MAMO A 0 0 } @@ -15,13 +15,13 @@ Model "UMinigun" Path "models" Model 1 "minipick_d.3d" Skin 1 "minigun1_.png" - ZOffset 6 + ZOffset 5 AngleOffset -90 - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 FrameIndex MGNP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex MGNP A 1 0 } diff --git a/modeldef.umisc b/modeldef.umisc index 7c98c54..2998865 100644 --- a/modeldef.umisc +++ b/modeldef.umisc @@ -3,8 +3,8 @@ Model "UnrealBackpack" Path "models" Model 0 "Backpack2_d.3d" // edited out of SelectionMale1 Skin 0 "bpak.png" - ZOffset 16 - Scale 0.3 0.3 0.36 + ZOffset 14 + Scale 0.3 0.3 0.3 AngleOffset -90 ROTATING @@ -16,7 +16,7 @@ Model "UTranslator" Path "models" Model 0 "TranslatorMesh_d.3d" Skin 0 "JTranslator1.png" - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 ZOffset 4 FrameIndex TRNS A 0 0 @@ -27,9 +27,9 @@ Model "UArmor" Path "models" Model 0 "ArmorM_d.3d" Skin 0 "Jarmor1.png" - ZOffset 9 + ZOffset 8 AngleOffset -90 - Scale 0.07 -0.07 0.084 + Scale 0.07 -0.07 0.07 FrameIndex UARM A 0 0 } @@ -42,7 +42,7 @@ Model "AsbestosSuit" RollOffset 90 AngleOffset -90 ZOffset 17 - Scale 0.096 -0.08 0.08 + Scale 0.08 -0.08 0.08 FrameIndex ASBS A 0 0 } @@ -55,7 +55,7 @@ Model "ToxinSuit" RollOffset 90 AngleOffset -90 ZOffset 17 - Scale 0.096 -0.08 0.08 + Scale 0.08 -0.08 0.08 FrameIndex TOXS A 0 0 } @@ -67,7 +67,7 @@ Model "KevlarSuit" Skin 0 "AkevSuit1.png" AngleOffset -90 ZOffset 5 - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 FrameIndex KEVS A 0 0 } @@ -79,7 +79,7 @@ Model "ShieldBelt" Skin 0 "Abelt1.png" AngleOffset 90 ZOffset 2 - Scale 0.05 -0.05 0.06 + Scale 0.05 -0.05 0.05 FrameIndex BELT A 0 0 } @@ -91,7 +91,7 @@ Model "PowerShield" Skin 0 "Apbelt1.png" AngleOffset 90 ZOffset 2 - Scale 0.05 -0.05 0.06 + Scale 0.05 -0.05 0.05 FrameIndex BELT A 0 0 } @@ -101,8 +101,8 @@ Model "VoiceBox" Path "models" Model 0 "VoiceBoxMesh_d.3d" Skin 0 "Ainv1_.png" - ZOffset 4 - Scale 0.08 -0.08 0.096 + ZOffset 3.5 + Scale 0.08 -0.08 0.08 FrameIndex VBOX A 0 0 } @@ -111,8 +111,8 @@ Model "VoiceBoxActive" Path "models" Model 0 "VoiceBoxMesh_d.3d" Skin 0 "Ainv1.png" - ZOffset 4 - Scale 0.08 -0.08 0.096 + ZOffset 3.5 + Scale 0.08 -0.08 0.08 FrameIndex VBOX A 0 0 FrameIndex VBOX B 0 1 @@ -131,8 +131,8 @@ Model "Dampener" Path "models" Model 0 "DampenerM_d.3d" Skin 0 "Ainv1.png" - ZOffset 6 - Scale 0.06 -0.06 0.072 + ZOffset 5 + Scale 0.06 -0.06 0.06 FrameIndex DAMP A 0 0 FrameIndex DAMP B 0 1 @@ -151,8 +151,8 @@ Model "Forcefield" Path "models" Model 0 "ForceFieldPick_d.3d" SurfaceSkin 0 1 "aforce1.png" - ZOffset 11 - Scale 0.14 -0.14 0.168 + ZOffset 9 + Scale 0.14 -0.14 0.14 FrameIndex FFPK A 0 0 } @@ -162,8 +162,8 @@ Model "ForcefieldX" Path "models" Model 0 "ForceFieldPick_d.3d" SurfaceSkin 0 0 "ForceF.png" - ZOffset 11 - Scale 0.14 -0.14 0.168 + ZOffset 9 + Scale 0.14 -0.14 0.14 DONTCULLBACKFACES FrameIndex FFPK A 0 0 @@ -195,8 +195,8 @@ Model "UInvisibility" Path "models" Model 0 "InvisibilityMesh_d.3d" SurfaceSkin 0 1 "JInvisibility1.png" - ZOffset 8 - Scale 0.1 -0.1 0.12 + ZOffset 7 + Scale 0.1 -0.1 0.1 FrameIndex INVS A 0 0 } @@ -206,8 +206,8 @@ Model "UInvisibilityX" Path "models" Model 0 "InvisibilityMesh_d.3d" SurfaceSkin 0 0 "InvisFX.png" - ZOffset 8 - Scale 0.1 -0.1 0.12 + ZOffset 7 + Scale 0.1 -0.1 0.1 DONTCULLBACKFACES FrameIndex INVS A 0 0 @@ -218,9 +218,9 @@ Model "Amplifier" Path "models" Model 0 "AmplifierM_d.3d" Skin 0 "JAmplifier1.png" - ZOffset 3 + ZOffset 2.5 AngleOffset 90 - Scale 0.16 -0.16 0.192 + Scale 0.16 -0.16 0.16 FrameIndex AMPP A 0 0 } @@ -230,8 +230,8 @@ Model "UHealth" Path "models" Model 0 "HealthM_d.3d" Skin 0 "Jhealth1.png" - ZOffset 3 - Scale 0.04 -0.04 0.048 + ZOffset 2.5 + Scale 0.04 -0.04 0.04 FrameIndex HLTH A 0 0 } @@ -241,8 +241,8 @@ Model "Bandages" Path "models" Model 0 "bandage_d.3d" Skin 0 "Jband1.png" - ZOffset 2.2 - Scale 0.06 -0.06 0.072 + ZOffset 2 + Scale 0.06 -0.06 0.06 FrameIndex BAND A 0 0 } @@ -252,9 +252,9 @@ Model "SuperHealth" Path "models" Model 0 "SuperHealthMesh_d.3d" SurfaceSkin 0 1 "Jshealth1.png" - ZOffset 10 + ZOffset 8 RollOffset 180 - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 FrameIndex SHTH A 0 0 } @@ -264,9 +264,9 @@ Model "SuperHealthX" Path "models" Model 0 "SuperHealthMesh_d.3d" SurfaceSkin 0 0 "SHealthFX.png" - ZOffset 10 + ZOffset 8 RollOffset 180 - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 FrameIndex SHTH A 0 0 } @@ -277,7 +277,7 @@ Model "NaliFruit" Model 0 "NaliFruitMesh_d.3d" Skin 0 "JNaliFruit1.png" ZOffset 0 - Scale 0.3 -0.3 0.36 + Scale 0.3 -0.3 0.3 // root FrameIndex FRUT A 0 1 @@ -318,7 +318,7 @@ Model "Seeds" Model 0 "Seed_d.3d" Skin 0 "Jseed1.png" ZOffset 1 - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 FrameIndex SEED A 0 0 } @@ -329,7 +329,7 @@ Model "SeedProj" Model 0 "Seed_d.3d" Skin 0 "Jseed1.png" ZOffset 1 - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 USEACTORPITCH FrameIndex SEED A 0 0 @@ -343,7 +343,7 @@ Model "Flare" Offset 4 0 2 PitchOffset 90 AngleOffset 180 - Scale 0.04 -0.048 0.04 + Scale 0.04 -0.04 0.04 FrameIndex FLAR A 0 0 } @@ -356,7 +356,7 @@ Model "FlareThrown" Offset 4 0 2 PitchOffset 90 AngleOffset 180 - Scale 0.04 -0.048 0.04 + Scale 0.04 -0.04 0.04 USEACTORPITCH USEROTATIONCENTER Rotation-Center 0 0 1 @@ -372,7 +372,7 @@ Model "FlareThrownX" Offset 3.5 0 2 PitchOffset 90 AngleOffset 180 - Scale 0.08 -0.048 0.04 + Scale 0.08 -0.04 0.04 USEACTORPITCH DONTCULLBACKFACES USEROTATIONCENTER @@ -388,7 +388,7 @@ Model "LightFlareThrown" SurfaceSkin 0 0 "Jflare.png" AngleOffset -90 Offset 4 0 1 - Scale 0.1 -0.1 0.12 + Scale 0.1 -0.1 0.1 USEACTORPITCH USEROTATIONCENTER Rotation-Center 0 0 1 @@ -402,7 +402,7 @@ Model "DarkFlareThrown" SurfaceSkin 0 0 "Jflare.png" AngleOffset -90 Offset 4 0 1 - Scale 0.1 -0.1 0.12 + Scale 0.1 -0.1 0.1 USEACTORPITCH USEROTATIONCENTER Rotation-Center 0 0 1 @@ -415,9 +415,9 @@ Model "UJumpBoots" Path "models" Model 0 "lboot_d.3d" Skin 0 "Jlboot1.png" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 AngleOffset 180 - ZOffset 6 + ZOffset 5 FrameIndex JBUT A 0 0 } @@ -427,7 +427,7 @@ Model "UFlashlight" Path "models" Model 0 "Flashl_d.3d" Skin 0 "JFlashl1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 AngleOffset 180 ZOffset 2 @@ -439,9 +439,9 @@ Model "USearchlight" Path "models" Model 0 "BigFlash_d.3d" Skin 0 "JBigFlash1.png" - Scale 0.07 0.07 0.084 + Scale 0.07 0.07 0.07 AngleOffset -90 - ZOffset 9 + ZOffset 8 FrameIndex SLIT A 0 0 } @@ -453,8 +453,8 @@ Model "SentryItem" SurfaceSkin 0 0 "Minigun_.png" SurfaceSkin 0 1 "minigun1_.png" SurfaceSkin 0 2 "JRifle1_.png" - Scale 0.15 0.15 0.18 - ZOffset 38 + Scale 0.15 0.15 0.15 + ZOffset 32 FrameIndex SENT A 0 0 } @@ -465,7 +465,7 @@ Model "MinigunSentry" Model 0 "SentryGun_d.3d" SurfaceSkin 0 1 "Minigun.png" SurfaceSkin 0 2 "minigun1.png" - Scale 0.15 0.15 0.18 + Scale 0.15 0.15 0.15 USEACTORPITCH USEACTORROLL @@ -552,7 +552,7 @@ Model "MinigunSentryX" Path "models" Model 0 "SentryGun_d.3d" SurfaceSkin 0 0 "JRifle1.png" - Scale 0.15 0.15 0.18 + Scale 0.15 0.15 0.15 USEACTORPITCH USEACTORROLL @@ -569,7 +569,7 @@ Model "SentryFragment" Path "models" Model 0 "sfrag_d.3d" Skin 0 "Minigun.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL @@ -588,8 +588,8 @@ Model "MinigunSentryBase" SurfaceSkin 0 0 "Minigun.png" SurfaceSkin 0 1 "minigun1.png" SurfaceSkin 0 2 "JRifle1.png" - Scale 0.15 0.15 0.18 - ZOffset 38 + Scale 0.15 0.15 0.15 + ZOffset 32 USEACTORPITCH USEACTORROLL @@ -678,8 +678,8 @@ Model "SentryGunItem" Model 0 "SentryM_d.3d" SurfaceSkin 0 1 "JSentry1_.png" AngleOffset -90 - Scale 0.12 0.12 0.144 - ZOffset 16 + Scale 0.12 0.12 0.12 + ZOffset 14 FrameIndex SENT A 0 0 } @@ -690,8 +690,8 @@ Model "SentryGunX" Model 0 "SentryM_d.3d" SurfaceSkin 0 0 "JSentry1.png" AngleOffset -90 - Scale 0.12 0.12 0.144 - ZOffset 16 + Scale 0.12 0.12 0.12 + ZOffset 14 DONTCULLBACKFACES FrameIndex SENF A 0 20 @@ -704,8 +704,8 @@ Model "SentryGun" Model 0 "SentryM_d.3d" SurfaceSkin 0 1 "JSentry1.png" AngleOffset -90 - Scale 0.12 0.12 0.144 - ZOffset 16 + Scale 0.12 0.12 0.12 + ZOffset 14 // Spawn FrameIndex SENT A 0 0 @@ -768,9 +768,9 @@ Model "MotionDetector" Path "models" Model 0 "DetectorMesh_d.3d" Skin 0 "JDetector.png" - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 PitchOffset 3 - ZOffset 4 + ZOffset 3 FrameIndex MDET A 0 0 } @@ -780,9 +780,9 @@ Model "SCUBAGear" Path "models" Model 0 "Scuba_d.3d" Skin 0 "ASC1.png" - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 AngleOffset -90 - ZOffset 11 + ZOffset 9 FrameIndex SCUB A 0 0 } @@ -792,7 +792,7 @@ Model "UArmorBonus" Path "models" Model 0 "ubonus_d.3d" Skin 0 "shield.png" - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 AngleOffset 90 FrameIndex XANH A 0 0 @@ -804,8 +804,8 @@ Model "UAllMap" Model 0 "cheapcomp_d.3d" SurfaceSkin 0 1 "JAllMap2.png" SurfaceSkin 0 2 "JAllMap3.png" - Scale 0.04 0.04 0.048 - ZOffset 3 + Scale 0.04 0.04 0.04 + ZOffset 2.5 AngleOffset 90 SurfaceSkin 0 0 "JAllMap1_a00.png" diff --git a/modeldef.utranslocator b/modeldef.utranslocator index e608893..5890d07 100644 --- a/modeldef.utranslocator +++ b/modeldef.utranslocator @@ -3,9 +3,9 @@ Model "UTranslocatorModule" Path "models" Model 0 "TeleportProj_d.3d" Skin 0 "Ahand1.png" - Scale 0.03 0.03 0.036 + Scale 0.03 0.03 0.03 AngleOffset 180 - ZOffset 3 + ZOffset 2.5 FrameIndex TMOD A 0 0 } @@ -15,13 +15,13 @@ Model "UTranslocator" Path "models" Model 1 "TelePickup_d.3d" Skin 1 "Ahand1_.png" - Scale 0.04 -0.04 0.048 + Scale 0.04 -0.04 0.04 AngleOffset 90 - ZOffset 6 + ZOffset 5 FrameIndex TLCP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex TLCP A 1 0 } diff --git a/zscript/miscitems.zsc b/zscript/miscitems.zsc index 488e37e..b6b73b9 100644 --- a/zscript/miscitems.zsc +++ b/zscript/miscitems.zsc @@ -1714,7 +1714,7 @@ Class MinigunSentry : Actor } Vector3 x, y, z; [x, y, z] = dt_CoordUtil.GetAxes(master.pitch,master.angle,master.roll); - SetOrigin(level.Vec3Offset(master.pos,z*38),true); + SetOrigin(level.Vec3Offset(master.pos,z*32),true); } double _PitchTo( Actor other ) { @@ -2111,7 +2111,7 @@ Class MinigunSentryBase : Actor Health sentryhealth; Mass int.max; Radius 8; - Height 46; + Height 35; +SOLID; +SHOOTABLE; +NOBLOOD; @@ -2406,7 +2406,7 @@ Class SentryGun : Actor Health 50; Mass int.max; Radius 6; - Height 18; + Height 15; +SOLID; +SHOOTABLE; +NOBLOOD;