Beta 4.
- Fix Dispersion Pistol altfire not ending early when releasing the button. - Dispersion Pistol now changes fire speed based on upgrade level, as intended. - Reduced Razorclaw twiddle animation frequency, it was getting annoying. - Impaler altfire now doesn't work underwater, as intended. - Impaler crystals deal less damage when underwater. - Impaler no longer loses charge underwater while the crystal is unloaded. - Impaler beam no longer homes in onto friendlies. - Fixed missing Impaler melee obituary. - Flamegun disallows firing while underwater, to prevent wasting ammo uselessly. - Flares and Seeds can be stacked until int.max (give cheats and whatnot are still capped at 20 though). - Fixed Minigun not displaying the bullet box ammo icon in the 0.83 hud. - Fixed mouse input in the main menu at high resolutions (wasn't accounting for scaling, oops). - Added "<item> selected." messages. Dunno if DT will need this too. - Light Sentry now uses the more reliable native IsHostile() function to detect targets. - [flak_m] Added "<weapon> has no ammo." messages.
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12 changed files with 117 additions and 64 deletions
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@ -25,11 +25,16 @@ Class UnrealListMenu : ListMenu
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int sel = -1;
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if ( mFocusControl )
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{
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x = ((x-(screen.GetWidth()/2))/CleanXfac)+160;
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y = ((y-(screen.GetHeight()/2))/CleanYfac)+100;
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mFocusControl.MouseEvent(type,x,y);
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return true;
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}
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else
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{
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// menu uses different scaling
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x /= CleanXfac_1;
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y /= CleanYfac_1;
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for ( int i=0; i<mDesc.mItems.Size(); i++ )
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{
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if ( mDesc.mItems[i].CheckCoordinate(x,y) )
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