Fireblaster (Flame Gun) added.
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19 changed files with 581 additions and 8 deletions
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@ -1,3 +1,70 @@
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Model "UFireball"
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{
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Path "models"
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Model 0 "Flame_d.3d"
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Skin 0 "JFlame2.png"
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PitchOffset 90
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Scale 0.048 0.04 0.04
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Offset -4 0 0
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PITCHFROMMOMENTUM
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FrameIndex FIRB A 0 1
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FrameIndex FIRB B 0 2
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FrameIndex FIRB C 0 3
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FrameIndex FIRB D 0 4
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FrameIndex FIRB E 0 5
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FrameIndex FIRB F 0 6
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FrameIndex FIRB G 0 7
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FrameIndex FIRB H 0 8
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FrameIndex FIRB I 0 9
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FrameIndex FIRB J 0 10
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FrameIndex FIRB K 0 11
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}
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Model "UFireball2"
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{
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Path "models"
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Model 0 "Flame_d.3d"
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Skin 0 "JFlame3.png"
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PitchOffset 90
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Scale 0.06 0.05 0.05
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Offset -5 0 0
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PITCHFROMMOMENTUM
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FrameIndex FIRB A 0 1
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FrameIndex FIRB B 0 2
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FrameIndex FIRB C 0 3
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FrameIndex FIRB D 0 4
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FrameIndex FIRB E 0 5
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FrameIndex FIRB F 0 6
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FrameIndex FIRB G 0 7
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FrameIndex FIRB H 0 8
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FrameIndex FIRB I 0 9
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FrameIndex FIRB J 0 10
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FrameIndex FIRB K 0 11
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}
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Model "UFireballEmber"
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{
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Path "models"
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Model 0 "Flame_d.3d"
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Skin 0 "JFlame3.png"
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PitchOffset 90
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Scale 0.024 0.02 0.02
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Offset -2 0 0
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PITCHFROMMOMENTUM
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FrameIndex FIRB A 0 1
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FrameIndex FIRB B 0 2
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FrameIndex FIRB C 0 3
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FrameIndex FIRB D 0 4
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FrameIndex FIRB E 0 5
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FrameIndex FIRB F 0 6
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FrameIndex FIRB G 0 7
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FrameIndex FIRB H 0 8
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FrameIndex FIRB I 0 9
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FrameIndex FIRB J 0 10
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FrameIndex FIRB K 0 11
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}
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Model "FlameGun"
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{
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Path "models"
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@ -12,3 +79,70 @@ Model "FlameGun"
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ROTATING
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FrameIndex FGNP A 1 0
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}
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Model "FlameGun"
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{
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Path "models"
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Model 0 "FlameGun_d.3d"
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SurfaceSkin 0 0 "JFlameG1.png"
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SurfaceSkin 0 1 "Automa1.png"
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AngleOffset -90
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Scale 0.1 -0.07 0.1
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Offset 9 -16 -10
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// Down
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FrameIndex FGND A 0 1
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FrameIndex FGND B 0 2
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FrameIndex FGND C 0 3
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FrameIndex FGND D 0 4
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FrameIndex FGND E 0 5
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FrameIndex FGND F 0 6
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FrameIndex FGND G 0 7
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FrameIndex FGND H 0 8
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FrameIndex FGND I 0 9
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FrameIndex FGND J 0 10
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// Select
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FrameIndex FGNS A 0 10
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FrameIndex FGNS B 0 11
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FrameIndex FGNS C 0 12
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FrameIndex FGNS D 0 13
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FrameIndex FGNS E 0 14
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FrameIndex FGNS F 0 15
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FrameIndex FGNS G 0 16
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FrameIndex FGNS H 0 17
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FrameIndex FGNS I 0 18
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FrameIndex FGNS J 0 19
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// Idle
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FrameIndex FGNI A 0 20
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FrameIndex FGNI B 0 21
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FrameIndex FGNI C 0 22
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FrameIndex FGNI D 0 23
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FrameIndex FGNI E 0 24
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FrameIndex FGNI F 0 25
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FrameIndex FGNI G 0 26
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// Twiddle
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FrameIndex FGNT A 0 27
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FrameIndex FGNT B 0 28
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FrameIndex FGNT C 0 29
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FrameIndex FGNT D 0 30
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FrameIndex FGNT E 0 31
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FrameIndex FGNT F 0 32
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FrameIndex FGNT G 0 33
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FrameIndex FGNT H 0 34
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FrameIndex FGNT I 0 35
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FrameIndex FGNT J 0 36
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FrameIndex FGNT K 0 37
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FrameIndex FGNT L 0 38
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FrameIndex FGNT M 0 39
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// Fire
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FrameIndex FGNF A 0 40
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FrameIndex FGNF B 0 41
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FrameIndex FGNF C 0 42
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FrameIndex FGNF D 0 43
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FrameIndex FGNF E 0 44
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FrameIndex FGNF F 0 45
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FrameIndex FGNF G 0 46
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FrameIndex FGNF H 0 47
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FrameIndex FGNF I 0 48
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FrameIndex FGNF J 0 49
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}
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