Jump Boots use correct naming.
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8c64ee7f2d
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2 changed files with 9 additions and 3 deletions
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@ -190,13 +190,13 @@ Class UJumpBoots : UnrealInventory
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Default
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{
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Tag "$T_JUMPBOOTS";
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Tag "$T_LBOOTS";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.MaxAmount 3;
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Inventory.Icon "I_Boots";
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Inventory.PickupMessage "$I_JUMPBOOTS";
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Inventory.PickupMessage "$I_LBOOTS";
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Inventory.RespawnTics 1050;
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UnrealInventory.Charge 3;
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}
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@ -222,7 +222,7 @@ Class UJumpBoots : UnrealInventory
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}
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else if ( (charge <= 0) && owner.player.onground )
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{
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if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_JUMPBOOTS"));
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if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_LBOOTS"));
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Amount--;
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Owner.TakeInventory("PowerJumpBoots_HighJump",1);
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charge = defaultcharge;
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