Jump Boots use correct naming.

This commit is contained in:
Marisa the Magician 2019-09-06 02:02:08 +02:00
commit b80b1e43ce
2 changed files with 9 additions and 3 deletions

View file

@ -190,13 +190,13 @@ Class UJumpBoots : UnrealInventory
Default
{
Tag "$T_JUMPBOOTS";
Tag "$T_LBOOTS";
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+INVENTORY.ALWAYSPICKUP;
Inventory.MaxAmount 3;
Inventory.Icon "I_Boots";
Inventory.PickupMessage "$I_JUMPBOOTS";
Inventory.PickupMessage "$I_LBOOTS";
Inventory.RespawnTics 1050;
UnrealInventory.Charge 3;
}
@ -222,7 +222,7 @@ Class UJumpBoots : UnrealInventory
}
else if ( (charge <= 0) && owner.player.onground )
{
if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_JUMPBOOTS"));
if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_LBOOTS"));
Amount--;
Owner.TakeInventory("PowerJumpBoots_HighJump",1);
charge = defaultcharge;