Jump Boots use correct naming.

This commit is contained in:
Marisa the Magician 2019-09-06 02:02:08 +02:00
commit b80b1e43ce
2 changed files with 9 additions and 3 deletions

View file

@ -99,6 +99,7 @@ I_DETECTOR = "You got the Motion Detector.";
I_SCUBA = "You picked up the SCUBA Gear."; I_SCUBA = "You picked up the SCUBA Gear.";
I_OLSMP = "You got the SMP 7243. Time to kick ass!"; I_OLSMP = "You got the SMP 7243. Time to kick ass!";
I_OLSMPAMMO = "You picked up a SMP 7243 Magazine."; I_OLSMPAMMO = "You picked up a SMP 7243 Magazine.";
I_LBOOTS = "You picked up the Jump Boots.";
/* Tags */ /* Tags */
T_WPOWERUP = "Dispersion Pistol Powerup"; T_WPOWERUP = "Dispersion Pistol Powerup";
T_STINGERAMMO = "Tarydium Shards"; T_STINGERAMMO = "Tarydium Shards";
@ -163,6 +164,7 @@ T_DETECTOR = "Motion Detector";
T_SCUBA = "SCUBA Gear"; T_SCUBA = "SCUBA Gear";
T_OLSMP = "SMP 7243"; T_OLSMP = "SMP 7243";
T_OLSMPAMMO = "SMP 7243 Magazine"; T_OLSMPAMMO = "SMP 7243 Magazine";
T_LBOOTS = "Jump Boots";
/* Miscellaneous */ /* Miscellaneous */
TR_NOMSG = "No new messages"; TR_NOMSG = "No new messages";
TR_NEWMSG = "New Translator message"; TR_NEWMSG = "New Translator message";
@ -183,6 +185,7 @@ D_SCUBA = "SCUBA Gear oxygen supply has run out.";
D_FLASHLIGHT = "The Flashlight batteries have died."; D_FLASHLIGHT = "The Flashlight batteries have died.";
D_SEARCHLIGHT = "The Searchlight has run out of battery."; D_SEARCHLIGHT = "The Searchlight has run out of battery.";
D_DETECTOR = "The Detector has run out of battery."; D_DETECTOR = "The Detector has run out of battery.";
D_LBOOTS = "The Jump Boots have drained.";
M_SENTRYDOWN = "Your Sentry has been destroyed."; M_SENTRYDOWN = "Your Sentry has been destroyed.";
M_SENTRYDRY = "Your Sentry has run out of ammo."; M_SENTRYDRY = "Your Sentry has run out of ammo.";
M_SENTRYHIJACK = "Your Sentry has been hijacked."; M_SENTRYHIJACK = "Your Sentry has been hijacked.";
@ -329,6 +332,7 @@ I_DETECTOR = "Has obtenido el Detector de Movimiento.";
I_SCUBA = "Has recogido el Kit de Buceo."; I_SCUBA = "Has recogido el Kit de Buceo.";
I_OLSMP = "Has obtenido el SMP 7243. ¡Hora de patear traseros!"; I_OLSMP = "Has obtenido el SMP 7243. ¡Hora de patear traseros!";
I_OLSMPAMMO = "Has recogido un Cargador de SMP 7243."; I_OLSMPAMMO = "Has recogido un Cargador de SMP 7243.";
I_LBOOTS = "Has recogido las Botas de Salto.";
/* Tags */ /* Tags */
T_WPOWERUP = "Mejora para Pistola de Dispersión"; T_WPOWERUP = "Mejora para Pistola de Dispersión";
T_STINGERAMMO = "Fragmentos de Tarydium"; T_STINGERAMMO = "Fragmentos de Tarydium";
@ -388,6 +392,7 @@ T_DFLARES = "Bengala Oscura";
T_DETECTOR = "Detector de Movimiento"; T_DETECTOR = "Detector de Movimiento";
T_SCUBA = "Kit de Buceo"; T_SCUBA = "Kit de Buceo";
T_OLSMPAMMO = "Cargador de SMP 7243"; T_OLSMPAMMO = "Cargador de SMP 7243";
T_LBOOTS = "Botas de Salto";
/* Miscellaneous */ /* Miscellaneous */
TR_NOMSG = "No hay mensajes nuevos"; TR_NOMSG = "No hay mensajes nuevos";
TR_NEWMSG = "Nuevo mensaje de Traductor"; TR_NEWMSG = "Nuevo mensaje de Traductor";
@ -399,6 +404,7 @@ D_SCUBA = "La reserva de oxígeno del Kit de Buceo se ha agotado.";
D_FLASHLIGHT = "Las pilas de la Linterna se han agotado."; D_FLASHLIGHT = "Las pilas de la Linterna se han agotado.";
D_SEARCHLIGHT = "El Faro se ha quedado sin energía."; D_SEARCHLIGHT = "El Faro se ha quedado sin energía.";
D_DETECTOR = "El Detector se ha quedado sin energía."; D_DETECTOR = "El Detector se ha quedado sin energía.";
D_LBOOTS = "Las Botas de Salto se han agotado.";
M_SENTRYDOWN = "Tu Torreta ha sido destruida."; M_SENTRYDOWN = "Tu Torreta ha sido destruida.";
M_SENTRYDRY = "Tu Torreta se ha quedado sin munición."; M_SENTRYDRY = "Tu Torreta se ha quedado sin munición.";
M_SENTRYHIJACK = "Tu Torreta ha sido hackeada."; M_SENTRYHIJACK = "Tu Torreta ha sido hackeada.";

View file

@ -190,13 +190,13 @@ Class UJumpBoots : UnrealInventory
Default Default
{ {
Tag "$T_JUMPBOOTS"; Tag "$T_LBOOTS";
+COUNTITEM; +COUNTITEM;
+INVENTORY.BIGPOWERUP; +INVENTORY.BIGPOWERUP;
+INVENTORY.ALWAYSPICKUP; +INVENTORY.ALWAYSPICKUP;
Inventory.MaxAmount 3; Inventory.MaxAmount 3;
Inventory.Icon "I_Boots"; Inventory.Icon "I_Boots";
Inventory.PickupMessage "$I_JUMPBOOTS"; Inventory.PickupMessage "$I_LBOOTS";
Inventory.RespawnTics 1050; Inventory.RespawnTics 1050;
UnrealInventory.Charge 3; UnrealInventory.Charge 3;
} }
@ -222,7 +222,7 @@ Class UJumpBoots : UnrealInventory
} }
else if ( (charge <= 0) && owner.player.onground ) else if ( (charge <= 0) && owner.player.onground )
{ {
if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_JUMPBOOTS")); if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_LBOOTS"));
Amount--; Amount--;
Owner.TakeInventory("PowerJumpBoots_HighJump",1); Owner.TakeInventory("PowerJumpBoots_HighJump",1);
charge = defaultcharge; charge = defaultcharge;