Jump Boots use correct naming.
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2 changed files with 9 additions and 3 deletions
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@ -99,6 +99,7 @@ I_DETECTOR = "You got the Motion Detector.";
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I_SCUBA = "You picked up the SCUBA Gear.";
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I_OLSMP = "You got the SMP 7243. Time to kick ass!";
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I_OLSMPAMMO = "You picked up a SMP 7243 Magazine.";
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I_LBOOTS = "You picked up the Jump Boots.";
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/* Tags */
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T_WPOWERUP = "Dispersion Pistol Powerup";
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T_STINGERAMMO = "Tarydium Shards";
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@ -163,6 +164,7 @@ T_DETECTOR = "Motion Detector";
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T_SCUBA = "SCUBA Gear";
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T_OLSMP = "SMP 7243";
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T_OLSMPAMMO = "SMP 7243 Magazine";
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T_LBOOTS = "Jump Boots";
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/* Miscellaneous */
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TR_NOMSG = "No new messages";
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TR_NEWMSG = "New Translator message";
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@ -183,6 +185,7 @@ D_SCUBA = "SCUBA Gear oxygen supply has run out.";
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D_FLASHLIGHT = "The Flashlight batteries have died.";
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D_SEARCHLIGHT = "The Searchlight has run out of battery.";
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D_DETECTOR = "The Detector has run out of battery.";
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D_LBOOTS = "The Jump Boots have drained.";
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M_SENTRYDOWN = "Your Sentry has been destroyed.";
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M_SENTRYDRY = "Your Sentry has run out of ammo.";
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M_SENTRYHIJACK = "Your Sentry has been hijacked.";
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@ -329,6 +332,7 @@ I_DETECTOR = "Has obtenido el Detector de Movimiento.";
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I_SCUBA = "Has recogido el Kit de Buceo.";
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I_OLSMP = "Has obtenido el SMP 7243. ¡Hora de patear traseros!";
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I_OLSMPAMMO = "Has recogido un Cargador de SMP 7243.";
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I_LBOOTS = "Has recogido las Botas de Salto.";
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/* Tags */
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T_WPOWERUP = "Mejora para Pistola de Dispersión";
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T_STINGERAMMO = "Fragmentos de Tarydium";
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@ -388,6 +392,7 @@ T_DFLARES = "Bengala Oscura";
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T_DETECTOR = "Detector de Movimiento";
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T_SCUBA = "Kit de Buceo";
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T_OLSMPAMMO = "Cargador de SMP 7243";
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T_LBOOTS = "Botas de Salto";
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/* Miscellaneous */
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TR_NOMSG = "No hay mensajes nuevos";
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TR_NEWMSG = "Nuevo mensaje de Traductor";
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@ -399,6 +404,7 @@ D_SCUBA = "La reserva de oxígeno del Kit de Buceo se ha agotado.";
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D_FLASHLIGHT = "Las pilas de la Linterna se han agotado.";
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D_SEARCHLIGHT = "El Faro se ha quedado sin energía.";
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D_DETECTOR = "El Detector se ha quedado sin energía.";
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D_LBOOTS = "Las Botas de Salto se han agotado.";
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M_SENTRYDOWN = "Tu Torreta ha sido destruida.";
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M_SENTRYDRY = "Tu Torreta se ha quedado sin munición.";
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M_SENTRYHIJACK = "Tu Torreta ha sido hackeada.";
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@ -190,13 +190,13 @@ Class UJumpBoots : UnrealInventory
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Default
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{
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Tag "$T_JUMPBOOTS";
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Tag "$T_LBOOTS";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.MaxAmount 3;
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Inventory.Icon "I_Boots";
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Inventory.PickupMessage "$I_JUMPBOOTS";
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Inventory.PickupMessage "$I_LBOOTS";
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Inventory.RespawnTics 1050;
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UnrealInventory.Charge 3;
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}
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@ -222,7 +222,7 @@ Class UJumpBoots : UnrealInventory
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}
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else if ( (charge <= 0) && owner.player.onground )
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{
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if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_JUMPBOOTS"));
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if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_LBOOTS"));
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Amount--;
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Owner.TakeInventory("PowerJumpBoots_HighJump",1);
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charge = defaultcharge;
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