1.0.5 hotfix 1:
- Various fixes for the Combined Patch. - Some safeguards for force field and sentries so they don't bug the hell out if receiving crushing or ice damage.
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14 changed files with 111 additions and 56 deletions
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@ -358,13 +358,13 @@ Class VoiceBoxActive : Actor
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static const String BattleSounds[] =
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{
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"automag/shot",
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"utrl/explode",
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"eightball/explode",
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"automag/shot",
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"automag/shot",
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"flak/altfire",
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"utrl/explode",
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"flak/fire",
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"shock/fire",
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"uflak/altfire",
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"eightball/explode",
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"uflak/fire",
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"asmd/fire",
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"stinger/hit2",
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"automag/shot"
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};
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@ -1215,6 +1215,7 @@ Class ForcefieldEffect : Actor
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+SOLID;
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+NODAMAGE;
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+NOBLOOD;
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+DONTGIB;
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Mass int.max;
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Health int.max;
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Radius 15;
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@ -2115,6 +2116,8 @@ Class MinigunSentryBase : Actor
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+SHOOTABLE;
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+NOBLOOD;
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+DONTTHRUST;
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+NOICEDEATH;
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+DONTGIB;
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}
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override void PostBeginPlay()
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{
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@ -2409,6 +2412,8 @@ Class SentryGun : Actor
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+NOBLOOD;
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+DONTTHRUST;
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+FRIENDLY;
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+NOICEDEATH;
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+DONTGIB;
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}
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override void PostBeginPlay()
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{
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