1.0.5 hotfix 1:

- Various fixes for the Combined Patch.
 - Some safeguards for force field and sentries so they don't bug the hell out if receiving crushing or ice damage.
This commit is contained in:
Marisa the Magician 2019-12-03 18:21:36 +01:00
commit b8ab28175a
14 changed files with 111 additions and 56 deletions

View file

@ -358,13 +358,13 @@ Class VoiceBoxActive : Actor
static const String BattleSounds[] =
{
"automag/shot",
"utrl/explode",
"eightball/explode",
"automag/shot",
"automag/shot",
"flak/altfire",
"utrl/explode",
"flak/fire",
"shock/fire",
"uflak/altfire",
"eightball/explode",
"uflak/fire",
"asmd/fire",
"stinger/hit2",
"automag/shot"
};
@ -1215,6 +1215,7 @@ Class ForcefieldEffect : Actor
+SOLID;
+NODAMAGE;
+NOBLOOD;
+DONTGIB;
Mass int.max;
Health int.max;
Radius 15;
@ -2115,6 +2116,8 @@ Class MinigunSentryBase : Actor
+SHOOTABLE;
+NOBLOOD;
+DONTTHRUST;
+NOICEDEATH;
+DONTGIB;
}
override void PostBeginPlay()
{
@ -2409,6 +2412,8 @@ Class SentryGun : Actor
+NOBLOOD;
+DONTTHRUST;
+FRIENDLY;
+NOICEDEATH;
+DONTGIB;
}
override void PostBeginPlay()
{