1.0.5 hotfix 1:
- Various fixes for the Combined Patch. - Some safeguards for force field and sentries so they don't bug the hell out if receiving crushing or ice damage.
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826485d4a3
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14 changed files with 111 additions and 56 deletions
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@ -128,7 +128,7 @@ Class PeaceRocket : Actor
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UTMainHandler.DoBlast(self,200,70000);
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A_Explode(100,200);
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A_QuakeEx(3,3,3,8,0,250,"",QF_RELATIVE|QF_SCALEDOWN,falloff:200,rollIntensity:0.2);
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A_PlaySound("utrl/explode",CHAN_VOICE);
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A_PlaySound("eightball/explode",CHAN_VOICE);
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A_AlertMonsters();
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Spawn("RocketExplLight",pos);
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int numpt = Random[Peace](15,30);
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@ -230,7 +230,7 @@ Class PeaceBarrel : Actor
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}
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action void A_FireRocket( int n )
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{
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A_PlaySound("flak/altfire",CHAN_AUTO);
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A_PlaySound("uflak/altfire",CHAN_AUTO);
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -275,7 +275,7 @@ Class PeaceBarrel : Actor
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A_SetScale(bAMBUSH?1.8:1.2);
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A_Explode(bAMBUSH?500:125,bAMBUSH?200:100);
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A_PlaySound("sentry/explode",CHAN_BODY,pitch:0.6);
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A_PlaySound("utrl/explode",CHAN_VOICE,pitch:0.8);
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A_PlaySound("eightball/explode",CHAN_VOICE,pitch:0.8);
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A_AlertMonsters();
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A_QuakeEx(4,4,4,10,0,400,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:0.2);
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UTMainHandler.DoBlast(self,bAMBUSH?200:100,50000);
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@ -356,7 +356,7 @@ Class PeaceBarrel : Actor
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PEAM A 4 A_AlignSelf();
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PEAM A 35
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{
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A_PlaySound((special1<=0)?"utrl/seeklost":"utrl/seeklock",CHAN_AUTO);
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A_PlaySound((special1<=0)?"eightball/seeklost":"eightball/seeklock",CHAN_AUTO);
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A_AlertMonsters();
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return A_JumpIf(--special1<0,1);
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}
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@ -384,14 +384,14 @@ Class PeaceBarrel : Actor
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A_PlaySound("transloc/bounce",CHAN_AUTO,.8,pitch:FRandom[Peace](0.8,1.2));
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A_PlaySound("transloc/bounce",CHAN_AUTO,.5,pitch:FRandom[Peace](0.8,1.2));
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}
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PEAM K 3 A_PlaySound("utrl/rotate",CHAN_AUTO,.1);
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PEAM K 3 A_PlaySound("eightball/rotate",CHAN_AUTO,.1);
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PEAM L 3 A_PlaySound("transloc/bounce",CHAN_AUTO,.5,pitch:FRandom[Peace](0.8,1.2));
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PEAM M 3;
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PEAM N 3 A_PlaySound("utrl/rotate",CHAN_AUTO,.1);
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PEAM N 3 A_PlaySound("eightball/rotate",CHAN_AUTO,.1);
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PEAM OPQ 3;
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PEAM R 3 A_PlaySound("utrl/rotate",CHAN_AUTO,.1);
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PEAM R 3 A_PlaySound("eightball/rotate",CHAN_AUTO,.1);
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PEAM STU 3;
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PEAM V 3 A_PlaySound("utrl/rotate",CHAN_AUTO,.1);
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PEAM V 3 A_PlaySound("eightball/rotate",CHAN_AUTO,.1);
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PEAM XYZ[\] 3;
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PEAM ] 35;
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PEAM ] 0 A_FireRocket(0);
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