Release Candidate 1:

- Adjusted ammo giving behaviour for weapons with clip count.
 - Fixed dual naming of automag/betamag.
This commit is contained in:
Marisa the Magician 2019-10-07 17:30:57 +02:00
commit b9478d3fef
5 changed files with 43 additions and 7 deletions

View file

@ -15,8 +15,9 @@ Class Betamag : UnrealWeapon
{
if ( sting_protomags && (item.GetClass() == GetClass()) )
{
SetTag(StringTable.Localize("$T_PROTOMAG2"));
return Super.HandlePickup(item);
let rslt = Super.HandlePickup(item);
if ( rslt ) SetTag(StringTable.Localize("$T_PROTOMAG2"));
return rslt;
}
return Super.HandlePickup(item);
}
@ -289,6 +290,7 @@ Class Betamag : UnrealWeapon
}
}
Amount = 1;
SetTag(StringTable.Localize("$T_AUTOMAG"));
}
Default
{