Release Candidate 1:
- Adjusted ammo giving behaviour for weapons with clip count. - Fixed dual naming of automag/betamag.
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5 changed files with 43 additions and 7 deletions
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@ -15,8 +15,9 @@ Class Betamag : UnrealWeapon
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{
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if ( sting_protomags && (item.GetClass() == GetClass()) )
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{
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SetTag(StringTable.Localize("$T_PROTOMAG2"));
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return Super.HandlePickup(item);
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let rslt = Super.HandlePickup(item);
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if ( rslt ) SetTag(StringTable.Localize("$T_PROTOMAG2"));
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return rslt;
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}
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return Super.HandlePickup(item);
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}
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@ -289,6 +290,7 @@ Class Betamag : UnrealWeapon
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}
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}
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Amount = 1;
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SetTag(StringTable.Localize("$T_AUTOMAG"));
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}
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Default
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{
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