Replaced some incorrect instances of clip with magazine.

Add SMP 7243 from Oldskool to the BFG pool (toggleable).
Random fixarounds.
Spent mag models for the pistols, will be used (and backported to DT) soon.
This commit is contained in:
Marisa the Magician 2019-09-04 19:31:12 +02:00
commit bac59b45c1
31 changed files with 672 additions and 31 deletions

View file

@ -793,7 +793,8 @@ Class UnrealMainHandler : EventHandler
}
else if ( (e.Replacee == 'BFG9000') || (e.Replacee == 'Mace') )
{
if ( Random[Replacements](0,1) ) e.Replacement = 'SMiniGun';
if ( sting_olsmp && Random[Replacements](0,1) ) e.Replacement = 'OLSMP';
else if ( Random[Replacements](0,1) ) e.Replacement = 'SMiniGun';
else e.Replacement = 'BigGun';
}
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') ) e.Replacement = 'UClip';
@ -890,6 +891,7 @@ Class UnrealMainHandler : EventHandler
else e.Replacement = 'BigAmmo2';
}
else if ( !Random[Replacements](0,3) ) e.Replacement = 'ImpalerAmmo';
else if ( sting_olsmp && !Random[Replacements](0,2) ) e.Replacement = 'OLSMPAmmo';
else if ( Random[Replacements](0,1) ) e.Replacement = 'UBioAmmo';
else e.Replacement = 'URifleAmmo';
}
@ -1004,15 +1006,7 @@ Class UnrealMainHandler : EventHandler
}
override void PlayerRespawned( PlayerEvent e )
{
if ( flak_translocator )
players[e.playernumber].mo.TakeInventory("Translocator",1);
if ( sting_telegun )
players[e.playernumber].mo.GiveInventory("UTranslocator",1);
if ( sting_flares )
{
players[e.playernumber].mo.GiveInventory("LightFlare",1);
players[e.playernumber].mo.GiveInventory("DarkFlare",1);
}
PlayerEntered(e);
}
override void NetworkProcess( ConsoleEvent e )
{
@ -1032,13 +1026,6 @@ Class UnrealMainHandler : EventHandler
players[i].mo.GiveInventory("UTranslocator",1);
}
}
else
{
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] )
{
players[i].mo.TakeInventory("UTranslocator",1);
}
}
if ( sting_flares )
{
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] )
@ -1047,14 +1034,6 @@ Class UnrealMainHandler : EventHandler
players[i].mo.GiveInventory("DarkFlare",1);
}
}
else
{
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] )
{
players[i].mo.TakeInventory("LightFlare",1);
players[i].mo.TakeInventory("DarkFlare",1);
}
}
}
}
override void WorldLoaded( WorldEvent e )