Replaced some incorrect instances of clip with magazine.
Add SMP 7243 from Oldskool to the BFG pool (toggleable). Random fixarounds. Spent mag models for the pistols, will be used (and backported to DT) soon.
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912cad96c5
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31 changed files with 672 additions and 31 deletions
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@ -36,8 +36,8 @@ Class UnrealHUD : BaseStatusBar
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bool MidPrintLarge;
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// 0.83 HUD stuff
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String OldAmmo[18];
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Class<Inventory> OldAmmoType[18];
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String OldAmmo[19];
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Class<Inventory> OldAmmoType[19];
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String OldArmor[6];
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Class<Inventory> OldArmorType[6];
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String OldKeys[7];
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@ -106,6 +106,7 @@ Class UnrealHUD : BaseStatusBar
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OldAmmo[15] = "Big083";
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OldAmmo[16] = "Smini083";
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OldAmmo[17] = "Peace083";
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OldAmmo[18] = "OLSMP083";
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OldAmmoType[0] = "DefaultAmmo";
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OldAmmoType[1] = "UMiniAmmo";
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OldAmmoType[2] = "StingerAmmo";
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@ -124,6 +125,7 @@ Class UnrealHUD : BaseStatusBar
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OldAmmoType[15] = "BigAmmo";
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OldAmmoType[16] = "SMiniAmmo";
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OldAmmoType[17] = "PeaceAmmo";
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OldAmmoType[18] = "OLSMPAmmo";
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OldArmor[0] = "Armor083";
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OldArmor[1] = "Kev083";
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OldArmor[2] = "Asb083";
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@ -646,7 +648,7 @@ Class UnrealHUD : BaseStatusBar
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if ( Ammo1 )
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{
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if ( Ammo1.Amount ) DrawString(mOldDigits,FormatNumber(Ammo1.Amount,3),(549,366),DI_TEXT_ALIGN_RIGHT);
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for ( int i=0; i<18; i++ )
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for ( int i=0; i<19; i++ )
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{
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// match by ammo
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if ( (OldAmmoType[i] is 'Ammo') && !(Ammo1 is OldAmmoType[i]) ) continue;
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