Replaced some incorrect instances of clip with magazine.

Add SMP 7243 from Oldskool to the BFG pool (toggleable).
Random fixarounds.
Spent mag models for the pistols, will be used (and backported to DT) soon.
This commit is contained in:
Marisa the Magician 2019-09-04 19:31:12 +02:00
commit bac59b45c1
31 changed files with 672 additions and 31 deletions

View file

@ -36,8 +36,8 @@ Class UnrealHUD : BaseStatusBar
bool MidPrintLarge;
// 0.83 HUD stuff
String OldAmmo[18];
Class<Inventory> OldAmmoType[18];
String OldAmmo[19];
Class<Inventory> OldAmmoType[19];
String OldArmor[6];
Class<Inventory> OldArmorType[6];
String OldKeys[7];
@ -106,6 +106,7 @@ Class UnrealHUD : BaseStatusBar
OldAmmo[15] = "Big083";
OldAmmo[16] = "Smini083";
OldAmmo[17] = "Peace083";
OldAmmo[18] = "OLSMP083";
OldAmmoType[0] = "DefaultAmmo";
OldAmmoType[1] = "UMiniAmmo";
OldAmmoType[2] = "StingerAmmo";
@ -124,6 +125,7 @@ Class UnrealHUD : BaseStatusBar
OldAmmoType[15] = "BigAmmo";
OldAmmoType[16] = "SMiniAmmo";
OldAmmoType[17] = "PeaceAmmo";
OldAmmoType[18] = "OLSMPAmmo";
OldArmor[0] = "Armor083";
OldArmor[1] = "Kev083";
OldArmor[2] = "Asb083";
@ -646,7 +648,7 @@ Class UnrealHUD : BaseStatusBar
if ( Ammo1 )
{
if ( Ammo1.Amount ) DrawString(mOldDigits,FormatNumber(Ammo1.Amount,3),(549,366),DI_TEXT_ALIGN_RIGHT);
for ( int i=0; i<18; i++ )
for ( int i=0; i<19; i++ )
{
// match by ammo
if ( (OldAmmoType[i] is 'Ammo') && !(Ammo1 is OldAmmoType[i]) ) continue;