More stuff before public release.

Adjust the aspect of new 0.83 hud icons.
Impaler plays unique sound when ending altfire instead of select sound.
Adapt some things for the old sounds add-on.
Minor HUD adjustments (weapon slot related).
Left a couple notes of what I might do next.
This commit is contained in:
Marisa the Magician 2019-09-27 14:20:00 +02:00
commit bac9b6674d
25 changed files with 38 additions and 6 deletions

View file

@ -975,7 +975,11 @@ Class UFlamethrower : UnrealWeapon
TNT1 A 1 A_FireFlame();
Wait;
Hold:
FLMF FGHIJK 2 A_SoundVolume(CHAN_WEAPON,Dampener.Active(self)?.1:1.);
FLMF FGHIJK 2
{
A_SoundVolume(CHAN_WEAPON,Dampener.Active(self)?.1:1.);
A_SoundVolume(CHAN_6,Dampener.Active(self)?.02:.2);
}
Loop;
Release:
#### # 2
@ -983,6 +987,7 @@ Class UFlamethrower : UnrealWeapon
A_Overlay(-9999,"Null");
player.SetPSprite(-2,ResolveState("FlameRelease"));
A_PlaySound("flamet/fireend",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
A_SoundVolume(CHAN_6,Dampener.Active(self)?.1:1.);
A_ClearRefire();
}
FLMF MNOP 2;